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Staging - #310

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Staging#310
bashybaranaba wants to merge 33 commits into
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@vercel

vercel Bot commented Aug 21, 2026

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The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated (UTC)
agent-commons (staging) Ready Ready Preview Aug 27, 2026 8:44am
agent-commons Building Building Preview Aug 27, 2026 8:44am
agent-commons-commons-docs Ready Ready Preview Aug 27, 2026 8:44am
commons-courses Ready Ready Preview Aug 27, 2026 8:44am

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The marketing page had grown into a long scrolling deck that stood between
a visitor and the product. Replace it with the studio's own shell — the same
sidebar, the same page canvas — and put a slow carousel where the working
view would be, so the first thing a visitor sees is what they are signing
into.

Six slides, one per studio surface plus the CLI: agents and fleets, agent
computers, workflows, connected tools, model switching, and the terminal.
Each pairs a representative visual with a single bold line and one sentence.
Only the first slide ships in the initial bundle; the rest load as the
carousel reaches them, with the next one preloaded, which takes the route
from a full-page deck to 125 kB first load. A scaled stage fits every visual
to the space available, so the page never scrolls in either axis.

Signed-in members no longer see any of it: middleware now matches "/" and
redirects them to /studio/agents at the edge, before a marketing frame can
paint.

Also fits wide brand wordmarks (Gemini, Meta) inside their tiles, which
previously spilled over the edge.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Feedback on the first pass: the agent slide was a crowd of bubbles, the
composer belonged on the page rather than inside one slide, the carousel ate
too much of the view, and the tool, model, and workflow art was not as clean
as it needed to be.

The composer is now a fixed part of the page, directly under the headline
where the studio puts it, and the carousel sits below it as a compact
bordered card with the visual and the copy side by side.

Every visual is redrawn at one 420x200 design size in a single language --
hairline borders, restrained greys, one accent -- so each renders at roughly
1:1 and stays crisp instead of being scaled down into a blur:

- Agents: the two shipping copilots as agent cards, Commons and CommonLab,
  each with its own mark. Two specialists with roles, not a crowd.
- Computers, Developers: compact desktop and terminal, replacing the
  full-page versions that scaled to 0.47 in a card this size.
- Workflows: trigger, agent, branch, two destinations on hairline
  connectors, laid out on exact pixels.
- Tools, Models: real product surfaces -- a connected-tools panel and the
  agent's model picker -- rather than scattered logo clouds.

Two layout bugs fixed along the way: a `1fr` grid column floors at its
content's min-content width, so the computer visual was shoving the copy
pane off the card, and wide wordmarks needed their own box width to read at
the same weight as the square glyphs beside them.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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