Hi! I'm Danila Udodov, a Software Developer with experience dating back to 2018. While my foundation is in Python, I build cross-platform solutions, robust backend architectures, and automation tools. My development stack also extends to iOS native applications, Golang plugins, and Java-based game server modifications.
- Trade-Cloud.org: A comprehensive web platform I design, develop, and maintain entirely solo. I am currently building a local console-based SDK sandbox application to emulate API responses for platform developers.
- Trading Automation (FunPay & Steam): Architecting and developing software for automating digital goods sales, such as Steam gifts. I build high-performance hybrid solutions, including backend systems transitioning from Python to scalable Golang plugins.
- Minecraft Modding & Server Architecture: Creating custom mods and robust server plugins using Java for the Paper and Fabric frameworks. My projects range from complex automated account managers and economy tools to full-fledged cross-platform video streaming client mods for macOS, Windows, and Linux.
- PixelCraft: An open-source pixel art and sprite animation studio. Built from scratch with a focus on clean architecture and high performance.
- warthunder-mobile-display: A utility tool for real-time game data extraction and mobile display.
- server-list-play-better: A cross-platform desktop application built with Electron.
- sample-telegram-bot: A quick-start template for building scalable Telegram bots.

