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fix: real Active Duty pool, and Go to match opens the matchmaking room - #1044
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- bundled-maps.json synced from cs2-server-manager: Active Duty is now cache, anubis, inferno, mirage, dust2, nuke, ancient (CS2's competitive template + grouptype active; mg_active is stale). - /match/mm-<id> for the player's own matchmaking match redirects to /play/<lobbyId> on client-side navigation too, the way a full reload already did (MatchmakingOverlay). NextMatchDialog links straight to the room and treats it as the match's page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Active Duty.
bundled-maps.jsonre-synced from cs2-server-manager (Auto-Tournament/cs2-server-manager#139). CS2'smg_activegroup is stale; the game's own Active Duty is the competitive template's map groups taggedgrouptype active: de_cache, de_anubis, de_inferno, de_mirage, de_dust2, de_nuke, de_ancient. All seven have images in the catalogue.An unedited (system-managed) Active Duty pool follows maps.json by itself: the module fetches the live maps.json on start and daily. A pool an admin edited is left alone; Maps → Sync maps reports it as "kept" and the admin sets the maps by hand.
Go to match (matchmaking).
/match/mm-…for the player's own lobby now redirects to/play/<lobbyId>on client navigation, as a full reload already did via MatchmakingOverlay. NextMatchDialog links straight to the room and doesn't pop up when the player is already in it. NewmatchRoomPathhelper incomponents/matchmaking/matchRoomPath.ts.🤖 Generated with Claude Code