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fix(matchmaking): its own rules, and a match now when few are searching - #751
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From the 2026-10-12 1v1 test (Vikunja 1992):
- A matchmaking match took the running tournament's round limit (MR6) as
its "defaults tournament". It now plays its mode's own: 1v1 12, 2v2 8,
5v5 12, and borrows nothing from any tournament (createMatch takes null).
- 1v1 and 2v2 draw the starting sides instead of a knife round; 1v1 has no
bomb (mp_give_player_c4 0).
- Few searching (under two matches' worth in the mode): the rating window
does not hold anyone back. Two players far apart in a 1v1 queue waited
five minutes for the window to open.
- The queue screen says what the search does ("Few players searching: you'll
be matched with anyone available" / "Finding a close match for your
rating"), with how many are searching; "1 of 2 in the queue" read as a
global count.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Vikunja 1992, from tonight's live 1v1.
createMatch(…, null); matchmaking passesmaxRoundsper mode (1v1 12, 2v2 8, 5v5 12). The 1v1 had played the test tournament's MR6.map_sides, no knife round; 1v1 no bomb (mp_give_player_c4 0). 5v5 unchanged.fewSearching(fewer than two matches' worth in the mode) opens the window infindGroup; with more searching the rating window applies as before.matchmaking-queue.spec.ts(few-searching case; the window case now has 21 searching).Still open in 1992: per-mode default map pools (aim/wingman), bot fill for 2v2/5v5, CS2-in-my-games on first queue, a lower 1v1 highlight threshold.
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