Repository navigation
Moonwake — Bloodlust-inspired cinematic art + full mandate - #1
Draft
AwokenLazarus wants to merge 13 commits into
Draft
AwokenLazarus wants to merge 13 commits into
AwokenLazarus wants to merge 13 commits into
Conversation
Document the gothic-frontier action roguelite mandate for the AI agent studio: hybrid combat, Hades/RoR2 run cadence, solo+co-op, Bloodlust-adjacent original IP, and Godot, plus pillars, anti-pillars, and open questions. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Capture the full locked concept from creative director Q&A: title, brood, Ashwick, seven sectors, boon patrons, feeding rules, run spine, meta currencies, and vertical slice. Update the agent charter and README to point at the bible as creative source of truth. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Playable solo slice: Ashwick hub, Severin combat, Dust Meridian bursts→wild→Marshal Hale, faction boons with rival locks, feeding reputation, director timer, and moon-rebirth death flow. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
cursor
Bot
force-pushed
the
cursor/game-mandate-charter-eeb5
branch
from
July 30, 2026 04:17
f5d04bc to
7eaf1a0
Compare
Wire new data autoloads for characters, sectors/generals, and Blood/Ash/Tech meta nodes. Expand patron boons to 6+ each with sector-weighted choice rolls. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Expand V0 into the locked concept: five sibling kits, eight raid targets with unique generals, Ashwick factions and meta trees, boon rivals and deep pacts, run gear, difficulty/NG+, and local co-op party support. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Ship generated character/enemy/general/biome/VFX textures and wire ActorVisual, BiomePresenter, combat VFX, lighting, vignette, and moon-rebirth presentation across hub, sectors, and UI. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Replace placeholder sprites with original painterly heroes, generals, enemies, and full-bleed biome vistas inspired by Vampire Hunter D: Bloodlust mood—without copying protected likenesses—plus vista backdrops and colder dust/crimson color grading. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Replace placeholder props/VFX and black-boxed actor sheets with green-keyed painterly heroes, generals, enemies, gothic props, and cinematic combat VFX. Adds process_bloodlust_art.py pipeline. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Smaller Bloodlust showcase stills so samples are easy to view in chat, artifacts, and PR without opening full-res sources. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Slice Bloodlust walk/run/attack/dodge/idle/talk sheets into per-state frames, upgrade ActorVisual with a real state machine, wire combat and Ashwick faction NPCs to play the correct animations. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Players were stuck in the hub menu wall or full-screen boon dim with near-invisible dark sprites. Add direct PLAY RAID from title, collapse Ashwick behind a prepare toggle, brighten/outline actors with ground markers, soften boon pause, and smoke-test raid spawn visibility. Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Moonwake now uses original cinematic art inspired by Vampire Hunter D: Bloodlust (gothic × western × post-apoc sci-fantasy)—without copying protected characters, designs, or stills.
Playability fix (important)
First-run path was confusing: Ashwick hub looked like the game, dark sprites were hard to see, and boon picks felt like stuck menus over a static vista.
res://scenes/tests/raid_visibility_smoke.tscnHow to play
Click PLAY RAID. WASD / J / Space / F.
Animation + art
process_bloodlust_art.py,process_anim_sheets.pyMandate systems
Sectors, boons, feeding, meta, NG+, local co-op still present.