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Moonwake — Bloodlust-inspired cinematic art + full mandate - #1

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AwokenLazarus wants to merge 13 commits into
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cursor/game-mandate-charter-eeb5
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AwokenLazarus wants to merge 13 commits into
mainfrom
cursor/game-mandate-charter-eeb5

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@AwokenLazarus

@AwokenLazarus AwokenLazarus commented Jul 30, 2026 •

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Summary

Moonwake now uses original cinematic art inspired by Vampire Hunter D: Bloodlust (gothic × western × post-apoc sci-fantasy)—without copying protected characters, designs, or stills.

Playability fix (important)

First-run path was confusing: Ashwick hub looked like the game, dark sprites were hard to see, and boon picks felt like stuck menus over a static vista.

  • Title screen: PLAY RAID — Dust Meridian jumps straight into combat
  • Ashwick collapsed behind Prepare; primary CTA is START RAID
  • Actors brighter + outline + colored ground rings (you = red)
  • Boon panel: clearer “PICK A BOON / combat paused” + lighter dim
  • Raid visibility smoke: res://scenes/tests/raid_visibility_smoke.tscn

How to play

git fetch origin
git checkout cursor/game-mandate-charter-eeb5
git reset --hard origin/cursor/game-mandate-charter-eeb5
godot --path game

Click PLAY RAID. WASD / J / Space / F.

Animation + art

  • Heroes: idle / walk / run / attack / dodge
  • Enemies + generals: idle / walk / run / attack
  • Hub NPCs: idle / walk / talk
  • Pipelines: process_bloodlust_art.py, process_anim_sheets.py

Mandate systems

Sectors, boons, feeding, meta, NG+, local co-op still present.

Open in Web Open in Cursor 

cursoragent and others added 2 commits July 30, 2026 02:48
Document the gothic-frontier action roguelite mandate for the AI agent studio: hybrid combat, Hades/RoR2 run cadence, solo+co-op, Bloodlust-adjacent original IP, and Godot, plus pillars, anti-pillars, and open questions.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Capture the full locked concept from creative director Q&A: title, brood, Ashwick, seven sectors, boon patrons, feeding rules, run spine, meta currencies, and vertical slice. Update the agent charter and README to point at the bible as creative source of truth.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
@cursor cursor Bot changed the title Add Game Mandate Charter (v0.1) Moonwake Concept Bible + Game Mandate Charter Jul 30, 2026
Playable solo slice: Ashwick hub, Severin combat, Dust Meridian bursts→wild→Marshal Hale, faction boons with rival locks, feeding reputation, director timer, and moon-rebirth death flow.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
@cursor
cursor Bot force-pushed the cursor/game-mandate-charter-eeb5 branch from f5d04bc to 7eaf1a0 Compare July 30, 2026 04:17
@cursor cursor Bot changed the title Moonwake Concept Bible + Game Mandate Charter Moonwake V0 — concept bible + playable Godot slice Jul 30, 2026
cursoragent and others added 3 commits July 30, 2026 22:56
Wire new data autoloads for characters, sectors/generals, and Blood/Ash/Tech
meta nodes. Expand patron boons to 6+ each with sector-weighted choice rolls.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Expand V0 into the locked concept: five sibling kits, eight raid targets with unique generals, Ashwick factions and meta trees, boon rivals and deep pacts, run gear, difficulty/NG+, and local co-op party support.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
@cursor cursor Bot changed the title Moonwake V0 — concept bible + playable Godot slice Moonwake — full mandate build (Godot) Jul 30, 2026
Ship generated character/enemy/general/biome/VFX textures and wire ActorVisual, BiomePresenter, combat VFX, lighting, vignette, and moon-rebirth presentation across hub, sectors, and UI.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
@cursor cursor Bot changed the title Moonwake — full mandate build (Godot) Moonwake — full mandate + 2.5D graphics pass Jul 30, 2026
@cursor cursor Bot changed the title Moonwake — full mandate + 2.5D graphics pass Moonwake — Bloodlust-inspired cinematic art + full mandate Jul 31, 2026
cursoragent and others added 6 commits July 31, 2026 02:08
Replace placeholder sprites with original painterly heroes, generals, enemies, and full-bleed biome vistas inspired by Vampire Hunter D: Bloodlust mood—without copying protected likenesses—plus vista backdrops and colder dust/crimson color grading.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Replace placeholder props/VFX and black-boxed actor sheets with
green-keyed painterly heroes, generals, enemies, gothic props, and
cinematic combat VFX. Adds process_bloodlust_art.py pipeline.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Smaller Bloodlust showcase stills so samples are easy to view
in chat, artifacts, and PR without opening full-res sources.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Slice Bloodlust walk/run/attack/dodge/idle/talk sheets into per-state
frames, upgrade ActorVisual with a real state machine, wire combat and
Ashwick faction NPCs to play the correct animations.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Players were stuck in the hub menu wall or full-screen boon dim with
near-invisible dark sprites. Add direct PLAY RAID from title, collapse
Ashwick behind a prepare toggle, brighten/outline actors with ground
markers, soften boon pause, and smoke-test raid spawn visibility.

Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
Co-authored-by: AwokenLAzarus <AwokenLazarus@users.noreply.github.com>
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2 participants