Warning
This project is currently NOT being worked on; As a solo dev with far too high ambitions, I have yet to decide on what to actually work on with this project, as well as deciding whether to keep it on Bedrock (as an Addon), or rewrite it for Java (as a datapack), as my own needs and interests shift between both platforms.
If possible, both might be done in the future, albeit perhaps with some minor differences (as it always is with Bedrock and Java), due to how commands work in each version, and the obvious differences of Addons and datapacks' capabilities.
Until then, this project is (unfortunately) on hold as an incomplete (and very buggy) mess product.
Gold -- on the surface, a not so interesting, relatively common metal in Minecraft. With poorer items than iron, and no actual use other than clocks or (since 1.16+) piglin bartering, its no wonder people are so quick to dismiss it.
But what if there was more than the eyes meet? What if this simple shiny metal had more to it than what one could assume just by a first contact?
What if some of gold's most unique and unexplained properties -- such as its immense power when infused in food, or its unique capacity to spawn in more than one dimension in Minecraft -- had actual relevance to something far greater, yet to be uncovered? (or even re-uncovered, perhaps?)
Golden Arcane is an Addon with a simple yet impactful concept: Exploring this often forgotten metal's properties and potential for the supernatural, offering both Players and their foes a new opportunity for power and a new way to interact with the world around them!
Some foes may have taken it even beyond, quite literally, becoming major antagonists to the Addon. If you see some undead mobs walking weirdly at nights in full golden armour, better think twice before messing with any of them...
The legends of mythical creatures and corrupted old warriors sure are plenty, but living witnesses are nearly none. Do as ye wish, but be careful out there; If not taken seriously, one of those encounters could be your last.
- Many changes to various mobs' behaviors, with some new abilities to hostile ones...
- New Soul Paths, a new mechanic akin to origins from the Origins Mod. You may choose a path to follow as a magic practicioner, and said path will influence how you interact with the world's magic and inhabitants. Each path is based on a different mythological creature (but poorly), like Werewooves, Vempyres, Faeries, and many more!
- Some fruits of foreign lands seem to have unusual effects when consumed... Would you give it a taste?
- New structures, where you may find useful items, hidden Lore, new foes or even absolutely nothing. Who knows?
- New bosses and "mini"-bosses, many of them having a quite familiar look...
- An expanding Lore containing heroes of the past, unhinged masterminds, a forgotten civilization... What else can you find in this endless world?
- May contain way too op foes to absolutely destroy new players who dare to challenge. Oops.
Important
When first creating a world, you must run the command /function goldark/setup once.
This will set up everything the Addon needs to work properly.
