English Β· Π ΡΡΡΠΊΠΈΠΉ
Drop in a CS2 demo, get ready-to-post highlight edits.
clipforge finds your best moments, records them in-game through HLAE and adds slow-mo, music with 3D lyrics, skins and a victim POV replay. No video editor needed.
Every round of every player gets a score and tags, the way highlight services do it, but using everything the demo has.
- Multi-kills 2K, 3K, 4K, ACE, with a bonus for speed ("3K in 2.1 s")
- Real clutches 1vN: when you were the last one alive, against how many, and whether your team won the round
- Style kills: wallbangs, through smoke, no-scopes, jump shots, while blind, knife, zeus, 40+ m kills, collaterals
- Context: opening kills, eco rounds, pistol rounds, the deciding round, ninja defuses
- Tiers from Good to Legendary, sorted best first, picked automatically
- Slow motion around kills with smooth ramps, audio slowed with Rubber Band so gunshots stay crisp
- Kill flash (pink, white or gold glow) and headshot zoom
- Beat-synced zoom and shake from the track's kick and bass
- Atmosphere: Night, Fog, Sunset, Neon, as a color grade plus real in-game fog and sky through HLAE
- Damage numbers next to the crosshair, a full match HUD drawn from demo data, or a clean killfeed-only view
- Frame blending, any resolution and aspect ratio, stretched 4:3, GPU encoding (NVENC, AMF, Quick Sync)
- Add your own track, synced lyrics are fetched from LRCLIB (or paste your own and mark the lines with Space)
- Lyrics float in 3D inside the map with a karaoke highlight
- The chorus lands exactly on your last kill, together with a smooth slow-mo
- Victim POV replay: after the clip, every kill is replayed through the eyes of the player you killed
- Orbit camera around the player after the final kill (experimental)
Change weapon skins, the knife model and finish, and gloves. clipforge writes a modified copy of the demo, so nothing touches your inventory or the game files.
Things the scoreboard doesn't show: crosshair codes (one click to copy), accuracy, counter-strafing, time to kill, opening duels, distance run, chat and server settings. Optional FACEIT levels with your own API key.
- A gallery of finished clips with previews, sorting, filters and a built-in player
- A 1080Γ1920 player card for stories or Discord, copied to the clipboard in one click
- Before / after slider: raw demo vs the finished clip, same moment
- A hint on top of CS2 shows which key starts recording and the live progress. It never ends up in the video
- A notification when your highlight is ready
- English and Russian interface, switched live
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| Highlights gallery | In-game hint and "highlight ready" notification |
.dem βββΊ demoparser2 βββΊ moments + stats βββΊ you pick the clips
β
skins? βββΊ source2-demo rewrites a copy βββββ
β
CS2 + HLAE plays the demo, you press F10 βββΊ raw frames + audio
β
ffmpeg: blend, slow-mo, HUD, lyrics, flash, zoom, music βββΊ .mp4
- The demo is parsed with demoparser2: kills, damage, positions, rounds, equipment.
- Moments are scored and shown on a round timeline.
- If you changed skins, the demo copy is rewritten with source2-demo.
- CS2 launches through HLAE with the demo. You can watch it first, recording starts when you press the hotkey (F10 by default).
- HLAE records frames straight from the engine. ffmpeg then puts the clip together with all the effects.
To use:
- Windows 10 or 11
- Counter-Strike 2 installed through Steam
- HLAE (Half-Life Advanced Effects). Its ffmpeg is used for encoding, so nothing else is needed
To build from source, also:
- Node.js 18 or newer
- Rust stable and the Visual Studio C++ build tools
- WebView2 (already part of Windows 10/11)
Installer: download clipforge_x.y.z_x64-setup.exe from Releases and run it. Everything it needs is inside, including its own copy of Node.js for demo parsing.
From source:
git clone https://github.com/BeanDx/clipforge.git
cd clipforge
npm install
npx tauri devBuild an installer:
npx tauri buildThe installer ends up in src-tauri/target/release/bundle/.
First run:
- Open Settings and check the paths to
HLAE.exeandcs2.exe(they're found automatically when possible) and the output folder. - Drop a
.demfile on the Demo tab. - Pick a player in Match stats, choose moments, tweak Clip settings.
- Press Start render, wait for the demo to load in CS2 and press F10.
- After pressing F10 you can alt-tab and do something else, recording keeps going. When it's done you get a notification and the clips land in Highlights.
Can I get VAC banned for this?
CS2 is started through HLAE with
-insecure, which means VAC is off for that session and you can't join secured servers with it. clipforge only plays demos locally. Close the game afterwards (clipforge does it for you) and start CS2 normally before playing matchmaking.
Does it lower my FPS if I keep it open while playing?
Barely. Same spot on the map, the CS2 FPS counter, left with clipforge closed, right with it open:
1005 vs 977 average FPS, about 3%, which is within normal run-to-run variance. While the game is in focus, clipforge pauses all its animations and uses about 0% CPU and ~270 MB of RAM.
Do I need a FACEIT API key?
No. It's only used to show FACEIT levels and Elo in Match stats. Everything else works without it.
Are skin changes visible to anyone else?
No. clipforge writes a modified copy of the demo file and records from it. Your inventory, the game and the original demo stay untouched.
Which demos work?
CS2 demos from FACEIT, Valve matchmaking and Premier, and SourceTV demos from community servers.
| Tauri 2 | desktop shell, Rust backend |
| React 19 + Vite | interface |
| demoparser2 | CS2 demo parsing |
| source2-demo | demo rewriting for skins (a patched copy lives in src-tauri/vendor) |
| HLAE | in-game recording, camera paths, sky and colors |
| ffmpeg | post-processing and encoding |
| LRCLIB | synced lyrics |
| CSGO-API | skin catalog and images |
| FACEIT Data API | optional player levels |
- Prebuilt installer
- Auto-updates
- First-run setup wizard
- Batch rendering of several demos
- Kill tags in the video (WALLBANG, 1v3 CLUTCH)
- Trimming and export presets for TikTok and Discord
- Personal records and achievements across all demos
Ideas and bug reports are welcome in Issues.
MIT Β© BeanDx
clipforge is not affiliated with or endorsed by Valve Corporation or FACEIT. Counter-Strike is a trademark of Valve Corporation.





