Why play games when you can build a robot to do it for you? The Gamer Robot is designed to take on multiple classic games, using cameras, sensors, and smart decision-making to play, strategize, and compete. This project challenges us to design and build a robot capable of recognizing patterns, making intelligent moves, and physically interacting with game elements with speed and accuracy.
- Pattern Recognition: Uses cameras and sensors to recognize objects and patterns.
- Strategic Decision-Making: Implements AI and algorithms for optimal moves.
- Mechanical Interaction: Engages with game elements physically.
- Multiple Game Modes: Plays various classic games.
Objective: Track the correct cup hiding the ball after shuffling.
- A ball is placed under one of three cups.
- The cups are shuffled randomly.
- The robot must identify the correct cup and indicate its choice.
Objective: Identify and match pairs of cards with the same symbols.
- Uses cameras or sensors to scan cards.
- Remembers previously revealed cards.
- Matches identical pairs and eliminates them.
- Completes the task when all pairs are found.
Objective: Play Tic-Tac-Toe and get three in a row while blocking the opponent.
- Scans the grid to detect existing Xs and Os.
- Uses predefined logic or AI to decide the best move.
- Places X or O in the chosen position.
- Recognizes the game outcome (win, lose, or draw).
Objective: Solve a Rubik’s Cube using pattern recognition and algorithms.
- Detects cube colors using cameras or sensors.
- Computes an optimal solution using solving algorithms.
- Uses mechanical actuators to rotate the cube.
- Signals completion when all faces are uniform in color.
Objective: Detect and accurately hit color-based targets.
- Identifies targets based on color detection.
- Calculates trajectory and angle for precise aiming.
- Fires a projectile (e.g., water gun, soft projectile, or laser pointer).
- Tracks successful hits and provides feedback.
- Microcontroller (e.g., Arduino, Raspberry Pi, ESP32)
- Sensors (Camera, Color Sensor, IR Sensor)
- Actuators (Servos, Motors, Solenoids)
- Programming Languages: C/C++, Python
- AI & Algorithms: Machine Learning for Pattern Recognition, Minimax for Tic-Tac-Toe, Kociemba’s Algorithm for Rubik’s Cube
- Assemble the robot hardware as per the circuit design.
- Upload the respective game firmware to the microcontroller.
- Run the control software on a connected PC (if applicable).
- Start the game mode and watch the robot play!