There was an error while loading. Please reload this page.
Messages contain a message type and a payload.
The following message types are currently used:
Contains a chat message. Fields
Used to send an entity from the server to the client. If the entity already exists, it is updated.
Used by the server to tell clients that an entity was removed from the world. Right now, this is only used for disconnecting clients.
Sent from the client to the server to request a player entity.
Sent from the server to the client as a response to the HANDSHAKE request. Contains the players entity.
Development time message to debug connection issues.
Sent from the server to clients to indicate that a collision between two entities happened.