Releases: BitBricoleurs/RType
Releases · BitBricoleurs/RType
v4.1.2
v4.1.1
v4.1.0
v4.0.0
4.0.0 (2023-11-05)
Bug Fixes
- add file dialogs (c4a7792)
- add image (d3dc70a)
- add less library to app (04b7d8d)
- charge animation not rendering properly (93a9fc3)
- Compilation (9bcac3b)
- Console: Connection closed (36e9cc8)
- Factory-Game: put velocity into map (13982b2)
- fix and add sys to increase force pod (ea026d8)
- fix compile (e4cef3b)
- fix compile (0929cc6)
- fix compile in macos (32c2328)
- fix compile macos (0a1076f)
- fix complie map creator (ea84082)
- fix dual shoot sys (fca33ad)
- fix force-pod position (bf264ad)
- fix refacto sys parallax (6158a98)
- fix sys BlockOutOfBound and fix seg fault (aff1452)
- Fixed compilation (e8f7848)
- Fixed compilation (b6920c7)
- Fixed compilation (04f4a85)
- Fixed compilation issues (0f0147f)
- Fixed compilation, removed double compilation (0fc2cbc)
- Game: entities would sometimes disappear after being hit (153a079)
- Game: Fix Cancer Creation (676c7cf)
- Game: Fix how forcePod/PowerUP is being created (92e9a48)
- Game: Fix the Game Clock being too fast (e59a6ff)
- Game: The player can now pickup powerUp normaly (b0a1d78)
- Game: The player hitbox is now coherent with the size of the sprite (a4d88f5)
- Game: The powerUp are now deleted returning to the lobby (40cf8c6)
- Game: wrong entity flashing when hit (2431e7f)
- Hunter: corrected namespace (a85aaf3)
- MapCreator: add isLastMob in Map creator (d32befc)
- mutex: fix mutex (f2a59f3)
- Network: Fix several SegFault (Too Big packet etc) (17c16f7)
- Network: The client can now safely disconnect (6201c6d)
- Network: The server no longer Seg due to packet Resending (aadac83)
- Network: The user can now choose with the secure arg if a packet is resend or not (a890643)
- parallax sys (1f0b6a1)
- poserup (7dbe875)
- Registry decleration (34fbb18)
- save file config (52a3c7f)
- try to resolve some isue with network (f7409e2)
- Windows: fixed windows sounds (6dd1171)
Features
- add all feature to map create and add parallax to client (752c14b)
- add bool to last mob if dead -> win (22f55a0)
- add dual shoot (4e56f93)
- add init map creator (9239bb4)
- add movement sys (9c5abdc)
- add sys for ForcePod (24664b8)
- Added multi threading (b7646c8)
- AudioEngine: You can now have spatial audio (fd16070)
- Buttons: They now send their id (7ed176b)
- Client-Server: add power up and start force pod (ca63fd2)
- consoledev: Console dev (0c0e1de)
- ConsoleDev: Printing doesn't work as expected (85d6d6e)
- COnsoleDev: USer can now interact with the console (b933a92)
- COnsoleDev: USer can now interact with the console (9fc2e08)
- COnsoleDev: USer can now interact with the console (025f86e)
- COnsoleDev: USer can now interact with the console (fe08919)
- COnsoleDev: USer can now interact with the console (5a2cc8d)
- COnsoleDev: USer can now interact with the console (5af3a15)
- Game: added charge animation networked (4e26961)
- Game: different types of animated charged bullets (d0d6181)
- GameEngine: GameEngine is now multi threaded (97ca662)
- GameEngine: GameEngine is now multi threaded (8cc8b2c)
- GameEngine: Users can now change scenes (5d54602)
- **Game...
v3.1.3
v3.1.2
v3.1.1
dr_wav
v3.1.0
v3.0.0
3.0.0 (2023-10-16)
Bug Fixes
- AudioEngine: fix compile windows audio engine (cd33818)
- code code disappear (45d051e)
- Cpack: fix path cpack (58bf25e)
- Game: Fix Binaries not being compiled (Server/Client) (8dd338a)
- Game: Fix Release Version (270aa5d)
- macos-windows: fix if os (7999a76)
- macos: fix macos compile (2df50af)
- PocClient-Server: fix path relatif (738800a)
BREAKING CHANGES
- Game: The game is playable in multiplayer