Skip to content

BlooRabbit/DialogueNode

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

11 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

DialogueNode

Godot Engine standalone node system for using jsons made with Levrault's LeDialogue editor.

The LeDialogue editor creates json files for dialogs, with various possibilities, based on a visual node system. It is very easy to use and was made to work with all sorts of game engines. It supports localization, which is very useful. Thanks to Levrault for creating it.

My idea was to provide a very simple standalone script to use the json files made with the editor in Godot Engine Games. Display is pretty basic but it can easily be customized. Just change the UI nodes and adapt the beginning of the script. The script is commented in order to make customization easier.

The editor itself can be found here, with instructions for use : https://github.com/Levrault/LE-dialogue-editor

About

Godot node for using jsons made with Levrault's dialogue editor

Resources

Stars

Watchers

Forks

Releases

Packages

Contributors

Languages