Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 6 additions & 6 deletions actors/boss/boss.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
[ext_resource type="Script" path="res://core/hurtbox.gd" id="3_hurtbox"]
[ext_resource type="Script" path="res://core/hitbox.gd" id="4_hitbox"]
[ext_resource type="Script" path="res://visuals/death_effect.gd" id="5_death_effect"]
[ext_resource type="Texture2D" path="res://assets_v2/effects/death_dissolve.png" id="6_death_texture"]
[ext_resource type="Texture2D" path="res://assets_v3/production/effects/death.png" id="6_death_texture"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_body"]
size = Vector2(54, 104)
Expand All @@ -22,11 +22,11 @@ collision_mask = 1
script = ExtResource("1_boss")

[node name="Sprite" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -48)
scale = Vector2(0.4, 0.4)
sprite_frames = ExtResource("2_frames")
animation = &"gate_warden_idle"
autoplay = "gate_warden_idle"
centered = false
offset = Vector2(-96, -176)

[node name="Body" type="CollisionShape2D" parent="."]
position = Vector2(0, -52)
Expand All @@ -51,10 +51,10 @@ position = Vector2(66, -58)
shape = SubResource("RectangleShape2D_hit")

[node name="DeathEffect" type="Sprite2D" parent="."]
position = Vector2(0, -88)
scale = Vector2(2, 2)
position = Vector2(0, -28)
scale = Vector2(0.8, 0.8)
texture = ExtResource("6_death_texture")
hframes = 8
hframes = 6
visible = false
z_index = 3
modulate = Color(1, 1, 1, 0.72)
Expand Down
68 changes: 34 additions & 34 deletions actors/boss/boss_frames.tres
Original file line number Diff line number Diff line change
Expand Up @@ -2,111 +2,111 @@
; Do not hand-edit: re-run the generator instead.
[gd_resource type="SpriteFrames" load_steps=31 format=3]

[ext_resource type="Texture2D" path="res://assets/boss/boss_idle.png" id="1_idle"]
[ext_resource type="Texture2D" path="res://assets/boss/boss_run.png" id="2_run"]
[ext_resource type="Texture2D" path="res://assets/boss/boss_attack.png" id="3_attack"]
[ext_resource type="Texture2D" path="res://assets/boss/boss_hurt.png" id="4_hurt"]
[ext_resource type="Texture2D" path="res://assets/boss/boss_death.png" id="5_death"]
[ext_resource type="Texture2D" path="res://assets_v3/production/gate_warden/gate_warden_idle.png" id="1_idle"]
[ext_resource type="Texture2D" path="res://assets_v3/production/gate_warden/gate_warden_walk.png" id="2_run"]
[ext_resource type="Texture2D" path="res://assets_v3/production/gate_warden/gate_warden_attack.png" id="3_attack"]
[ext_resource type="Texture2D" path="res://assets_v3/production/gate_warden/gate_warden_hurt.png" id="4_hurt"]
[ext_resource type="Texture2D" path="res://assets_v3/production/gate_warden/gate_warden_death.png" id="5_death"]

[sub_resource type="AtlasTexture" id="AtlasTexture_idle_0"]
atlas = ExtResource("1_idle")
region = Rect2(0, 0, 96, 96)
region = Rect2(0, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_idle_1"]
atlas = ExtResource("1_idle")
region = Rect2(96, 0, 96, 96)
region = Rect2(320, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_idle_2"]
atlas = ExtResource("1_idle")
region = Rect2(192, 0, 96, 96)
region = Rect2(640, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_idle_3"]
atlas = ExtResource("1_idle")
region = Rect2(288, 0, 96, 96)
region = Rect2(960, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_run_0"]
atlas = ExtResource("2_run")
region = Rect2(0, 0, 96, 96)
region = Rect2(0, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_run_1"]
atlas = ExtResource("2_run")
region = Rect2(96, 0, 96, 96)
region = Rect2(320, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_run_2"]
atlas = ExtResource("2_run")
region = Rect2(192, 0, 96, 96)
region = Rect2(640, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_run_3"]
atlas = ExtResource("2_run")
region = Rect2(288, 0, 96, 96)
region = Rect2(960, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_run_4"]
atlas = ExtResource("2_run")
region = Rect2(384, 0, 96, 96)
region = Rect2(1280, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_run_5"]
atlas = ExtResource("2_run")
region = Rect2(480, 0, 96, 96)
region = Rect2(1600, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_attack_0"]
atlas = ExtResource("3_attack")
region = Rect2(0, 0, 96, 96)
region = Rect2(0, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_attack_1"]
atlas = ExtResource("3_attack")
region = Rect2(96, 0, 96, 96)
region = Rect2(320, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_attack_2"]
atlas = ExtResource("3_attack")
region = Rect2(192, 0, 96, 96)
region = Rect2(640, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_attack_3"]
atlas = ExtResource("3_attack")
region = Rect2(288, 0, 96, 96)
region = Rect2(960, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_attack_4"]
atlas = ExtResource("3_attack")
region = Rect2(384, 0, 96, 96)
region = Rect2(1280, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_hurt_0"]
atlas = ExtResource("4_hurt")
region = Rect2(0, 0, 96, 96)
region = Rect2(0, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_hurt_1"]
atlas = ExtResource("4_hurt")
region = Rect2(96, 0, 96, 96)
region = Rect2(320, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_death_0"]
atlas = ExtResource("5_death")
region = Rect2(0, 0, 96, 96)
region = Rect2(0, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_death_1"]
atlas = ExtResource("5_death")
region = Rect2(96, 0, 96, 96)
region = Rect2(320, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_death_2"]
atlas = ExtResource("5_death")
region = Rect2(192, 0, 96, 96)
region = Rect2(640, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_death_3"]
atlas = ExtResource("5_death")
region = Rect2(288, 0, 96, 96)
region = Rect2(960, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_death_4"]
atlas = ExtResource("5_death")
region = Rect2(384, 0, 96, 96)
region = Rect2(1280, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_death_5"]
atlas = ExtResource("5_death")
region = Rect2(480, 0, 96, 96)
region = Rect2(1600, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_death_6"]
atlas = ExtResource("5_death")
region = Rect2(576, 0, 96, 96)
region = Rect2(1920, 0, 320, 256)

[sub_resource type="AtlasTexture" id="AtlasTexture_death_7"]
atlas = ExtResource("5_death")
region = Rect2(672, 0, 96, 96)
region = Rect2(2240, 0, 320, 256)

[resource]
animations = [{
Expand All @@ -125,7 +125,7 @@ animations = [{
}],
"loop": true,
"name": &"idle",
"speed": 6.0
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
Expand All @@ -148,7 +148,7 @@ animations = [{
}],
"loop": true,
"name": &"run",
"speed": 8.0
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
Expand All @@ -168,7 +168,7 @@ animations = [{
}],
"loop": false,
"name": &"attack",
"speed": 10.0
"speed": 9.0
}, {
"frames": [{
"duration": 1.0,
Expand All @@ -179,7 +179,7 @@ animations = [{
}],
"loop": false,
"name": &"hurt",
"speed": 8.0
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
Expand Down
12 changes: 6 additions & 6 deletions actors/enemies/ghost_archer.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
[ext_resource type="SpriteFrames" path="res://assets_v2/godot/ghost_archer_frames.tres" id="3_frames"]
[ext_resource type="Resource" path="res://data/actors/ghost_archer_tactics.tres" id="4_tactics"]
[ext_resource type="Script" path="res://visuals/death_effect.gd" id="5_death_effect"]
[ext_resource type="Texture2D" path="res://assets_v2/effects/death_dissolve.png" id="6_death_texture"]
[ext_resource type="Texture2D" path="res://assets_v3/production/effects/death.png" id="6_death_texture"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_v2_body"]
size = Vector2(20, 48)
Expand All @@ -21,12 +21,11 @@ script = ExtResource("2_script")
archer_config = ExtResource("4_tactics")

[node name="Sprite" parent="." index="0"]
position = Vector2(0, -25.2)
scale = Vector2(0.36, 0.36)
sprite_frames = ExtResource("3_frames")
animation = &"ghost_archer_idle"
autoplay = "ghost_archer_idle"
position = Vector2(0, 0)
centered = false
offset = Vector2(-48, -88)

[node name="Body" parent="." index="1"]
position = Vector2(0, -24)
Expand All @@ -41,9 +40,10 @@ disabled = true
shape = SubResource("RectangleShape2D_v2_hit")

[node name="DeathEffect" type="Sprite2D" parent="." index="4"]
position = Vector2(0, -44)
position = Vector2(0, -20)
scale = Vector2(0.62, 0.62)
texture = ExtResource("6_death_texture")
hframes = 8
hframes = 6
visible = false
z_index = 3
modulate = Color(1, 1, 1, 0.72)
Expand Down
Loading
Loading