Feat: Configurable Push Force#6
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Raiakos wants to merge 3 commits into
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With the spirt of the mod in mind, I don't think this is how I would like to implement a configuration for push forces. Since this can easily be abused as it is, the push force should likely be dependent on the host player's config rather than an arbitrary value set by the client. That would involve some RPC syncing with the host and some detection for if the host client does not have the mod where the default value could be used instead. If that is done, I would merge this PR. |
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Added the ability to configure the push force from the config menu. Left the default value as 500f.
P.S. This is my first time contributing to a Unity mod, and I didn't have all the dependencies installed, so I couldn't build and test on my end, but as it's a relatively simple commit, I'm hoping that you can test it and it will all work out. Feel free to reject if this is wrong, and let me know what I need to do better.