Fix search focus and selection - #9
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…lters Three fixes from the search-fixes design doc: - The search field ignored typing until a second click. DMS maps acceptsKeyboardFocus onto layer-shell WlrKeyboardFocus.OnDemand, which grants focus only on a click landing while the surface is already eligible -- and it was not, since the flag was bound to searchActive and so flipped true only after the click that opened search. Widened to include pointer hover via a HoverHandler, plus a deferred forceActiveFocus retry. - The search toggle vanished while items were checked, because the selection bar replaces the whole header row. Factored the toggle into a shared Component and gave the selection bar its own instance. - Selection was pruned against the visible set, so searching silently dropped it. Prunes against allItems now; the count label reports the hidden portion, derived from a cached visibleItems so it changes on the same debounced beat as the list. Tests: 271 -> 277 passing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MRyF2uQvkQkcjbGHBsa7nS
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Three fixes from the search-fixes design doc:
acceptsKeyboardFocus onto layer-shell WlrKeyboardFocus.OnDemand, which
grants focus only on a click landing while the surface is already
eligible -- and it was not, since the flag was bound to searchActive
and so flipped true only after the click that opened search. Widened
to include pointer hover via a HoverHandler, plus a deferred
forceActiveFocus retry.
selection bar replaces the whole header row. Factored the toggle into
a shared Component and gave the selection bar its own instance.
dropped it. Prunes against allItems now; the count label reports the
hidden portion, derived from a cached visibleItems so it changes on
the same debounced beat as the list.
Tests: 271 -> 277 passing.
Co-Authored-By: Claude Opus 5 noreply@anthropic.com
Claude-Session: https://claude.ai/code/session_01MRyF2uQvkQkcjbGHBsa7nS