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Releases: BrettRyland/BDArmory-Extended

BDA-E 1.5.1

03 Jan 19:22
d4f862a

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1.5.1
-Fix Typos/localization errors.
-Fix missing faces on Heavy GMLR turret model.
-Fix Adjustable Reloadable Rail Length scaling, missile offset.
-Fix Single GMLR turret rotation.
-Fix GMLR turrets reload animations.
-Adds Reloadable version of the stock BDA Jernas turret (thanks Sidestrafe!).
-Fix Strip CM box.

BDA-E 1.5

28 Dec 23:51

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-Missiles Refactor
-All missiles using borrowed Toonu models now have custom models.
-Missile statlines re-statted to better balance missiles both against each other and vs stock BDA; old missiles moved to Legacy for backwards compatibility with saved craft.
-Adds new IR missiles: Imp (short range), Incubus (rear-aspect), Hellhound (quick maneuver), Eifreet (long range), and Balrog (extended range).
-Adds new Radar missiles: Peltast (short range), Lancer (heavy short range), Myrmidon (SARH), Hoplite (medium range), Uhlan (extended range).
-Adds new Anti-Rad missiles: Moth (AA long range), Bollworm (light, short range)
-Adds new Laser ATG missiles: Mattock (heavy), Lucerne (extended range).
-Adds new Anti-Ship missiles: Squall (cruisemissile), Typhoon (hypersonic).
-Adds new Surface to Air missiles: Thrall (light ARH), Jannisary (SARH), Surtr (IR), Cataphract (heavy ARH), Halbech (cluster missile).
-Adds new missile turrets: Heavy twin rail GMLR, medium single rail GMLR, light twin turret.
-Adds new Ammo Drums for 12.7, 20, 25, and 30mm ammo.
-Adds 76mm Ammo Box.
-Adds single rail reloadable missile rail.
-Fix single cell VLS missile orientation.

BDArmory Extended 1.4.5

23 Jan 04:21

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Mainly (overdue) bugfixes
-Fix reloadable missile launcher ammo amounts
-Fix Swordfish torpedo and Molot AShM not guiding properly
-Add Organizer tabs (courtesy of Spartwo)
-update SimpleRepaint MM patch
-Fix AI not jettisoning droptank on competition start
-Fix issues with Phoenix missile
-Increase reloadable missile bay open speed
-Fix Collider on singlecell VLS
-Fix colliders on twin rail.
-Fix VLS/TorpedoLauncher attach nodes, should now be able to attach ordinance from any orientation.
-Adds new small warhead options

BDArmory Extended 1.4

22 Aug 00:24

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-Chinese localization, courtesy of Marv1n.
-correct supProjectileCount -> projectileCount for several bulletdefs.
-New Single Cell VLS part, courtesy of Spartwo.
-New laser weapons, courtesy of EclipticIndustries.
-New Missile Ammunition Magazine parts.
-Fix Phoenix guidance.
-General improvement of weapon accuracy.

BDarmory 1.3.9.1

16 Feb 03:35

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-Adds Chinese localization, courtesy of Marv1n
-corrects a couple of bulletDef subProjectileCount fields

BDA-E 1.3.9

01 Feb 00:34

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-Fix localization error on the 37mm ammo box.
-Fix attach node positions on 37mm ammo drum.
-Fix HACM attach node.
-Fix flakcannon/100mmTurret/130mmTurret flak ammo dispersion.
-Add Pulselaser to showcase charge mechanics.
-Add Pavise CIMS Turret to showcase multimissileLauncher turrets
-Changed RIM-162 to RIM-66D.
-RIM-66D changed to use BDA's new Kappa guidance.
-37mm twin Turret no longer has overly large base.
-Some performance fixes for the laser AGMs.
-Moved the Homing Hydra to the missiles tab.

BDA-E 1.3.7

02 Dec 23:26

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-Clustermissile submunitions reduced to 8
-reload times of reloadable rails increased
-some long range missiles swapped from GPS to inertial initial guidance
-tweak accuracy of the 100/130mm turrets
-increase torsion cannon max range
-Fix missile thrust/aero performance on various missiles that were underperforming

BDA-E 1.3.6

28 Sep 19:48

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Bugfix release
-Fix various localization issues
-Fix non-reloadable Missile pod broken scaling
-Fix AIM-54 terminal maneuvers wiggliness
-Tweak Swordfish torpedo guidance to make it more effective at longer ranges

BDA-E 1.3.5

16 Sep 23:27

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-Adds Swordfish Passive Sonar torpedo
-Adds Tigershark heavy Active Sonar torpedo
-Adds triple torpedo launcher
-Adds passive sonar pod
-Tweaks accuracy of 100mm/130mm/flakcannon proximity rounds
-Reloadable missile pod now has increased rescaling capability
-VLS Quad is now rescalable.
-Increase PD MG range slightly

BDA-E 1.3.1

01 Sep 01:57

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-Molot now uses dynamic GPS coords
-Fix transforms used for launch clearance check on CLS pods - should no longer have clearance problems when mounted on propeller planes
-Fix .cfg issue with PD MG turret
-Fix Phoenix not being loadable in the reloadable missile bay
-Fix Bomblet Dispenser ejecting its bombs sideways
-VLS quad Launcher can now specify salvo size instead of being locked to 1 (pending BDA 1.6.5.1)
-VLS Quad launcher opening anim now a bit faster (pending BDA 1.6.5.1)