sequel of graphic engine with substitution of openGL with VulkanAPI
Rewriting VulkanAPI with C++ API. Redesign classes dependencies.
External dependencies on binaries and packages:
- Vulkan(VulkanSDK):
- vulkan-tools
- libvulkan-dev
- vulkan-validationlayers-dev
- spirv-tools
- GLFW - Window dependency
- glm - Geometry operations for 3D
- stb - Image loading
- tiniobjloader - Model loading
Code format:
- clang-format