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feat(Velocity): Lag mode #7591
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feat(Velocity): Lag mode #7591
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why close? |
2026-01-13.13-58-15.mp4 |
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Thank you. I will look into it soon. |
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Finally I found the reason for the grim post vl problem: the frequency of the tick isn't synchronized with the frequency of the receiving of the ping packet. This comment was edited after I really understood tickhandler and TickPacketProcessEvent(really?) |
.../kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/velocity/mode/VelocityLag.kt
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I understood TickPacketProcessEvent wrongly. Now I think that I really understand tickhandler and TickPacketProcessEvent(really?) |
.../kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/velocity/mode/VelocityLag.kt
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Not working? It just delays some tick of knockback. |
It is just delay velocity. |
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Current Velocity module doesn't have a |
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this should be moved into a slider since it should bypass almost any server with the right values, and combining it with JumpReset reduces the amount of knockback you take. |
It can't bypass polar: Unexpected pong response -1584 -1585 windows:0, but I can add the JumpReset setting to the lag mode |
…ding, they move and jump)
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Waiting for merging |
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@1zun4 final decision |

Lag mode
It has some bugs
@1zun4 required me to use PacketQueueManager, but after I used it, my lag mode caused post vl on grimac