Project 4: Zhihao Ruan#5
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…structions-2021 Update instructions for Fall 2021
- Ideal diffuse surface model for shading - Ray continuation with stream compaction - Thrust sort for memory coalescence
- perfect specular reflection - ideal diffuse shading - transition between half-reflection & half-diffuse
- avoid new ray colliding with the surface by increasing the floating point offset
added 30 commits
October 18, 2021 22:41
- WIP on GBuffer display
- WIP on A-Trous denoiser debugging - add weights debugging visualization besides GBuffer - add interactive denoising from GUI
- switch to exactly following math equations in paper
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