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Retro pixel art / 8-bit arcade reskin#29

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Retro pixel art / 8-bit arcade reskin#29
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devin/1779479002-retro-pixel-art

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@devin-ai-integration devin-ai-integration Bot commented May 22, 2026

Summary

Complete visual transformation of the Wordle app into a retro pixel art / 8-bit arcade style, replacing the modern design entirely.

Visual changes:

  • Replaced Google Fonts (Baloo 2, Poppins) with Press Start 2P pixel font
  • Updated color palette to Game Boy-inspired greens (#0f380f, #306230, #9bbc0f, #8bac0f)
  • Removed all border-radius for blocky, pixelated shapes
  • Added pixel-style borders (solid with --color-border) and retro box shadows to cells, keyboard keys, modals, alerts, buttons
  • Replaced smooth CSS animations with steps() timing functions for choppy retro feel
  • Changed cell reveal animation from rotateX (3D flip) to scaleY (2D squash) for retro effect
  • Added :active press effect on keyboard keys and share button (translate + shadow shift)
  • Added retro border accents on header and container side borders
  • Updated page title to WORDLE ARCADE
  • Dark theme now matches the retro palette (no separate dark colors needed)

Bug fix:

  • Fixed missing useEffect dependency array in Keyboard.jsx ([onEnter, onDelete, onKeyDown])

Files changed (14):
public/index.html, src/App.module.scss, all component SCSS modules (Cell, Grid, Keyboard, Header, Modal, Alert, Switch, InfoModal, SettingModal, StatsModal), src/styles/_transitionStyles.scss, src/components/Keyboard/Keyboard.jsx

Retro Wordle Arcade screenshot

Review & Testing Checklist for Human

  • Verify the Game Boy green color scheme renders correctly across all components (grid, keyboard, modals, alerts)
  • Open the Info modal, Stats modal, and Settings modal to confirm pixel font sizing is readable
  • Play a full game to verify cell reveal animations work with the retro stepped timing
  • Test on a mobile viewport (≤480px) to ensure responsive breakpoints still work with the pixel font
  • Toggle high-contrast mode in settings and confirm it still applies orange/cyan overrides

Notes

  • The dark theme variables now mirror the default retro palette since the Game Boy aesthetic is inherently dark. The data-theme='dark' selector is preserved for compatibility.
  • image-rendering: pixelated is applied to body and cells for crisp pixel rendering.
  • All font sizes were reduced from the originals since Press Start 2P renders larger at the same rem values compared to Baloo 2.

Link to Devin session: https://app.devin.ai/sessions/04e63809ddb94099adc8edd229bd594d
Requested by: @matthewguerra-cog


Devin Review

Status Commit
🟢 Reviewed 9a723bb
Open in Devin Review (Staging)

- Replace Google Fonts (Baloo 2, Poppins) with Press Start 2P pixel font
- Update color palette to Game Boy-inspired greens (#0f380f, #306230, #9bbc0f, #8bac0f)
- Remove all border-radius for blocky/pixelated shapes
- Add pixel-style borders and box shadows to cells, keys, modals, alerts
- Replace smooth CSS animations with stepped (steps()) timing functions
- Use scaleY instead of rotateX for retro cell reveal animations
- Add active press effect on keyboard keys and share button
- Add retro border accents to header and container
- Update page title to WORDLE ARCADE
- Fix useEffect dependency array in Keyboard component

Co-Authored-By: Matthew Guerra <matthew.guerra@cognition.ai>
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✅ Devin Review: No Issues Found

Devin Review analyzed this PR and found no potential bugs to report.

View in Devin Review to see 3 additional findings.

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Devin Review found 2 potential issues.

View 2 additional findings in Devin Review.

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Comment thread src/App.module.scss
Comment on lines +29 to +36
--color-background: #0f380f;
--color-cell: #306230;
--color-key: #306230;
--color-key-text: #9bbc0f;
--color-key-secondary: #9bbc0f;
--color-text-primary: #9bbc0f;
--color-text-secondary: #8bac0f;
--color-icon: #9bbc0f;
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🟡 Dark-mode toggle now leaves the palette unchanged

The default theme variables and the [data-theme='dark'] overrides now use the same values for every theme color, so toggling dark mode no longer changes the computed palette. App still exposes the setting and toggles data-theme='dark' on the body (src/App.jsx:94-96), but with this block the visible dark/light mode feature becomes a no-op.

Prompt for agents
The dark-mode setting is still wired in App.jsx via handleDarkMode and the data-theme attribute, but src/App.module.scss now defines the same palette for the default variables and the [data-theme='dark'] override. Decide whether the app should continue supporting a distinct light/dark mode. If so, restore a distinct set of variables for one of the modes; if the arcade palette is intended to be the only theme, remove or disable the dark-mode setting so users are not offered a toggle that has no effect.
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.fade-exit-active {
opacity: 0;
transition: opacity 300ms;
transition: opacity 150ms steps(3);
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🟡 Shortened fade transitions leave invisible modal overlays mounted

The fade transition duration was reduced to 150ms, but the CSSTransition components still use timeout={300} (src/components/Modal/Modal.jsx:13 and src/components/Alert/Alert.jsx:17-21). When a modal closes, it reaches opacity: 0 after 150ms but the full-screen .modalContainer remains mounted until the 300ms timeout expires, creating an invisible overlay that can intercept clicks for the extra 150ms on every modal close.

Prompt for agents
The CSS transition durations in src/styles/_transitionStyles.scss were changed from 300ms to 150ms, while the CSSTransition timeout props in src/components/Modal/Modal.jsx and src/components/Alert/Alert.jsx remain 300. Keep these durations in sync. Either update the relevant CSSTransition timeout values to 150ms, or restore the CSS transition durations to 300ms if the longer timeout is intentional.
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Test Results — Retro Pixel Art Reskin

Ran production build locally at localhost:3099, tested all reskin changes end-to-end in Chrome.

Test Results (6/6 passed)
Test Result
Main board retro visual identity (pixel font, Game Boy greens, square corners) ✅ Passed
Keyboard input + cell reveal animation (scaleY squash, status colors) ✅ Passed
Error alert styling ("Not enough letters" — square corners, pixel font, border) ✅ Passed
Info modal ("How to play" — pixel font, retro borders, example cells) ✅ Passed
Settings modal (retro toggles, Dark Mode switch works) ✅ Passed
High Contrast Mode (orange/cyan overrides on top of retro palette) ✅ Passed
Screenshots

Main board:
Main board

Cell reveal after submitting "CRANE":
Cell reveal

Zoomed cells — square corners, pixel font, status colors:
Zoomed cells

Error alert:
Error alert

Info modal:
Info modal

Settings modal:
Settings modal

High Contrast Mode — R cell is orange:
High contrast

Devin session

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