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Sofa.PointCloud

A SOFA framework plugin for real-time rendering of 3D reconstructed objects using Gaussian Splatting.


Overview

Sofa.PointCloud is a plugin for the SOFA Framework, dedicated to interactive physical simulation and visualization.
It enables the loading, manipulation, and rendering of 3D point clouds (e.g., from 3D reconstruction or scanning) using a Gaussian Splatting rendering approach — providing smooth and high-quality visualization of dense, unstructured point data.

This plugin integrates seamlessly into SOFA scenes and can be combined with other simulation or visualization components.

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Key Features

  • Load point cloud files (.ply, files)
  • Real-time rendering using Gaussian Splatting:
  • Integrated with the SOFA rendering pipeline and scenes.
  • Compatible with existing SOFA camera and lighting systems

Dependencies & Submodules

  • SOFA Framework at master
  • OpenGL / GLSL ≥ 4.3 (for Gaussian Splat shaders)
  • Eigen (for geometric and linear algebra operations)
  • (submodule) Liteviz-gz (OpenGL renderering)
  • (submodule) graphdeco-differentiable-renderer (Experimental CUDA rendering)

Installation

1. SOFA Version

The plugin is in developement so it should compile with the master version of SOFA. Tested on Sofa.Qt runSOFA version as well as runSOFAGFLW. If you use SofaGFLWImGUI, you need to merge this bugfix: sofa-framework/SofaGLFW#245

2. Clone the repository

git clone --recurse-submodules https://github.com/<user>/Sofa.PointCloud.git
cd Sofa.PointCloud

If you already cloned the repository without submodules, initialize them manually:

git submodule update --init --recursive

### 3. Compilation Add the plugin in your existing compilation workflow and compile it.

Execution

Add the SOFA_DATA_PATH=PATH_TO_THE_ASSETS_DIRECTORY so the shaders and .ply files are found. Go to the example and run them.

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A plugin for SOFA to handle point cloud data in a simulation

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