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Give basler a custom allocator for camera frames.
The C++ API defines an abstract class BufferFactory with methods allocate and free which you can extend to tell basler how to allocate frames
The bindings extend the interface with a "placeholder" class that is constructed with basically a lambda (rust closure) that contains the allocation logic. the placeholder class does not free, so basically C++ does not "own" the memory. The rust provider owns the memory. The closure takes a requested size and hands out basically a raw pointer to the memory you want it to use (as a uintptr_t = usize in rust). Safety is questionable but at least the functionality exists if we end up needing it.
functions to create and attach the buffer factory implemented also.