Skip to content

Latest commit

 

History

25 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AnimaLink: Railway Management Simulation

AnimaLink is a local-first, single-player Anime Gacha RPG mixed with Railway Management Simulation. The core mechanic integrates a Pomodoro-style real-world timer which is dispatching a train kicks off a real-world travel period (e.g., 25 minutes of transit time), encouraging players to focus on their real-world work or study. When the train returns, players manage routes, track switches, passenger boarding/dwell times, and pull from the gacha to summon anime girl conductors whose stats directly influence train efficiency.

ToDos:

  • Add License
  • Update README.md
  • Make basic train travel on a single track logic
  • Detect other branches and print out it's object
  • Change train parent to other branch
  • Make the rail visible
  • What if it comes from other direction? (add check comes from where the train came from)
  • Simplify for game designer, especially for tracks generate and train position
  • Change style of track to line
  • Create wesel function
  • Refactor straight_track to enum
  • Refactor function _process in Train.gd
  • Fix bug train lost in wessel.gd
  • Update README.md
  • Check real life track using OpenRailwayMap
  • Make CONTRIBUTIONS.md

Getting Started / Setup

To run this project locally, you need the Godot Engine 4.x (compatible with version 4.7 or later).

Since this repository uses a split-licensing model, any proprietary art/audio assets not included in the public repository may be replaced with temporary placeholder blocks or free community assets for development.

About

A Pomodoro-powered railway dispatching simulation accompanied by cute anime girl conductors

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages