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Milestones

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  • The large structural work: RHI unification, networking, external physics backend.

    No due date
    0/4 issues closed
  • Ray tracing foundation, upscaling, and the NVIDIA rendering stack that builds on both.

    No due date
    0/9 issues closed
  • The features that change day to day work: hot reload, Rust modules, job system, audio, prefab serialization.

    No due date
    0/11 issues closed
  • Make problems visible before users find them: tests, CI, sanitizers, Tracy, crash dumps, capture tooling.

    No due date
    0/6 issues closed
  • Close the gap between Vulkan, OpenGL, DX11 and DX12 so a scene looks the same everywhere. Shadow quality tiers, IBL, SSR, TAA, bloom.

    No due date
    0/8 issues closed
  • Verified crashes, memory corruption and correctness bugs from the code audit. Nothing new until these are closed.

    No due date
    0/64 issues closed