Milestones
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The large structural work: RHI unification, networking, external physics backend.
No due date•0/4 issues closedRay tracing foundation, upscaling, and the NVIDIA rendering stack that builds on both.
No due date•0/9 issues closedThe features that change day to day work: hot reload, Rust modules, job system, audio, prefab serialization.
No due date•0/11 issues closedMake problems visible before users find them: tests, CI, sanitizers, Tracy, crash dumps, capture tooling.
No due date•0/6 issues closedClose the gap between Vulkan, OpenGL, DX11 and DX12 so a scene looks the same everywhere. Shadow quality tiers, IBL, SSR, TAA, bloom.
No due date•0/8 issues closedVerified crashes, memory corruption and correctness bugs from the code audit. Nothing new until these are closed.
No due date•0/64 issues closed