Battery and performance monitor for Android gaming.
GamePulse provides clear insights into how individual games impact battery drain, RAM usage, and overall device performance. The interface is designed for simplicity, fast scanning, and consistent data tracking across gaming sessions.
GamePulse tracks gameplay performance in real time and organizes battery, RAM, and playtime metrics into a readable system. Sort, compare, and analyze games to understand how each title behaves on your device.
Issues: https://github.com/ChimeraGaming/GamePulse/issues
Releases: https://github.com/ChimeraGaming/GamePulse/releases
Changelog: https://github.com/ChimeraGaming/GamePulse/blob/main/CHANGELOG.md
License: https://github.com/ChimeraGaming/GamePulse/blob/main/LICENSE
Each tracked game includes:
- Battery drain per hour
- RAM usage
- Total playtime
- Platform tag (Android or emulator)
Sorting options:
- Battery Best First
- Battery Worst First
- RAM Lowest First
- RAM Highest First
- Alphabetical
Live battery observations with adjustable polling and update intervals.
Real time memory usage while games are active.
A controlled drain test that measures runtime performance and thermal behavior.
Theme presets that adjust the UI layout and visual style.
Requirements:
- Android Studio
- Android device or emulator
Steps:
- Clone the repository: git clone https://github.com/ChimeraGaming/GamePulse.git
- Open the folder in Android Studio
- Allow Gradle to sync
- Select a device or emulator
- Run the build using Android Studio
This project is currently in beta. Upcoming improvements include:
- Full code cleanup and structure refinements for v1.0
- Optimized battery and RAM polling
- Expanded game metadata collection
- Optional overlay or HUD monitoring tools
- Exportable performance summaries
- Additional themes and visuals
Free Movement Overlay
Monitoring
HUD
Theme Example
Game Collection (Coming in v.0.4)
⚠️ This is my first Android app, so all code sections still contain personal notes and temporary structures. These will be cleaned during the v1.0 refactor.