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Releases: Chringo/SSP

Early Access

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@Chringo Chringo released this 14 Mar 13:12

Ragdoll is now associated with the animation of the player. Significant optimisation on light, view frustum culling, and component handling. Addition on shadows for static and dynamic objects. The chain representation had an important visual touch-up. Many new textures and meshes, one of note that added the difference between players. No more new levels but the ones we have featured have been polished up.
If you have the "Microsoft Visual studio 20XX Installer Projects"-plugin, you can now build an installer.

Internal testing feedback

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@Chringo Chringo released this 13 Mar 17:51
Merge pull request #462 from Chringo/v0.2.3

V0.2.3

Internal testing

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@Chringo Chringo released this 13 Mar 16:40
Merge pull request #461 from Chringo/v0.2.2

V0.2.2

Optimisation, enhancement, and content creation

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@Chringo Chringo released this 13 Mar 16:28
Merge pull request #460 from Chringo/v0.2.1

V0.2.1

Gameplay features

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@Chringo Chringo released this 31 Jan 12:54

Most features are in the system, however, not entirely integrated with the editor and the level. It's expected to be in the next sprint.

The sprint during holidays

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@Chringo Chringo released this 20 Jan 10:55

Not many new features but a lot of enhancements and improvement on the already existing code base.

Runnable demo

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@Chringo Chringo released this 04 Jan 09:09

Runnable demo were we see two dummy cubes, handled through ResourceLib, using our core feature which is the ball chained to a character.
In the background there is a network socket that enables us to connect to a server, additional physics-features and some work on AI.

There is an editor which is not presented in this release.

Initial solution

Initial solution Pre-release
Pre-release

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@Chringo Chringo released this 05 Dec 08:14

Window handled by SDL, several sub-projects, and the beginning of a graphical pipeline with initial physical based rendering features. Work on an editor has begun.
Scene showing a grid as a placeholder for the levelstate and two cubes with metallic textures.