Releases: Chringo/SSP
Release list
Early Access
Ragdoll is now associated with the animation of the player. Significant optimisation on light, view frustum culling, and component handling. Addition on shadows for static and dynamic objects. The chain representation had an important visual touch-up. Many new textures and meshes, one of note that added the difference between players. No more new levels but the ones we have featured have been polished up.
If you have the "Microsoft Visual studio 20XX Installer Projects"-plugin, you can now build an installer.
Internal testing feedback
Merge pull request #462 from Chringo/v0.2.3 V0.2.3
Internal testing
Merge pull request #461 from Chringo/v0.2.2 V0.2.2
Optimisation, enhancement, and content creation
Merge pull request #460 from Chringo/v0.2.1 V0.2.1
Gameplay features
Most features are in the system, however, not entirely integrated with the editor and the level. It's expected to be in the next sprint.
The sprint during holidays
Not many new features but a lot of enhancements and improvement on the already existing code base.
Runnable demo
Runnable demo were we see two dummy cubes, handled through ResourceLib, using our core feature which is the ball chained to a character.
In the background there is a network socket that enables us to connect to a server, additional physics-features and some work on AI.
There is an editor which is not presented in this release.
Initial solution
Window handled by SDL, several sub-projects, and the beginning of a graphical pipeline with initial physical based rendering features. Work on an editor has begun.
Scene showing a grid as a placeholder for the levelstate and two cubes with metallic textures.