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Jesse Morgan edited this page Mar 31, 2014
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1 revision
After a weekend of fighting and gnashing teeth, I was able to get the geomorph dungeon generator working. After discussions with others, I figure it's not a bad idea to document the process.
The map itself is constructed of anywhere from 1 to 50 tiles in various arrangements. In this example, we'll be using a 3x3 map. We'll be generating the map in three steps.
Generating the Grid
The first and easiest step is to generate a simple grid. For this we're simply creating a matrix-like datastructure of Tile objects, which will look something like this: