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CoronaEngine
Horizon
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Keep Ocarina shader caches stable across bindless slot changes
Core Tests
#77:
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Keep Ocarina shader caches stable across bindless slot changes
Core Tests
#76:
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codex/shader-cache-stability
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2m 45s
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fix
Core Tests
#75:
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vulkan_backend
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ai:vulkan版本
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#74:
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2m 56s
vulkan_backend
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Merge branch 'main' of https://github.com/CoronaEngine/Horizon
Core Tests
#73:
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Merge pull request #230 from CoronaEngine/aaa
Core Tests
#72:
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Aaa
Core Tests
#71:
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aaa
aaa
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refactor(ocarina): 将切换耗时分析改为 RAII 作用域
Core Tests
#70:
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Merge branch 'main' into edsl_compile
Core Tests
#69:
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该死的连环封锁 焯
Core Tests
#68:
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Update hardware_context.cpp
Core Tests
#67:
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md 哪个sb干的
Core Tests
#66:
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干掉奇奇怪怪的log
Core Tests
#65:
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2m 13s
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refactor(ocarina): 将切换耗时分析改为 RAII 作用域
Core Tests
#64:
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codex/scene-switch-profile
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优化compile逻辑
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#63:
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2m 40s
edsl_compile
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修改Branch Pruning下的ShaderCodeCompiler编译逻辑,其余逻辑未改
Core Tests
#62:
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3m 32s
edsl_compile
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编写部分Slang编译API封装接口,后续移入ShaderCodeCompiler实现
Core Tests
#61:
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3e80dbe
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3m 32s
edsl_compile
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整理代码,修改glsl生成默认为关
Core Tests
#60:
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f28da21
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4m 14s
edsl_compile
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发现slang无法生成glsl的bug
Core Tests
#59:
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06adac2
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3m 21s
edsl_compile
edsl_compile
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细化测试示例的粒度,依然无法复现bug
Core Tests
#58:
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835574e
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2m 55s
edsl_compile
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复现的最小示例成功编译bindless shader
Core Tests
#57:
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b2f5732
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Add synchronized image readback and track bindless image members
Core Tests
#56:
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codex/kitchen-capture-readback
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完成bind模型的slang编译,bindless编译出现slang internal error(但是命令行可以正常编译,考虑是编译AP…
Core Tests
#55:
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edsl_compile
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处理slang编译错误中(考虑使用更简单的示例进行测试)
Core Tests
#54:
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2fabc31
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3m 6s
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Fix public logging header isolation
Core Tests
#53:
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2m 54s
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main
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