Releases: CrossCraft/CrossCraft-Classic-Server
[v1.3] New Horizons
This update is possibly the most substantial change to the Classic Server, featuring a full rewrite in Zig, fixed concurrency and memory leaks, enhanced backups and changes to player administration. It also features a greatly-enhanced terrain generator with classic-like terrain generation. This server is far more stable than previous releases while reducing latency and lag issues. classic.crosscraft.wtf will now be permanently online.
In v1.3.1 plugins support will be made available. The server is now available on POSIX systems and can be built from source with Zig.
Full Changelog: v1.2...v1.3
[v1.3-pre2] Parity
This update gets us to approximate parity with the legacy server including unique world generation, logical updates, and more. It does have issues with handling many clients, which is one of the limiting factors before the release.
[v1.3-pre1] Rewrite
This rewrite for CrossCraft-Classic Server increases overall platform stability, decreases RAM usage, and implements most of the features of the old server.
Noted Removals:
- World Generator does not create a default world
- Player Spawning at "best location" compared to fixed location
- Place / Break Rules
- RTick & Game Update
- Pseudo-key verification
In 1.3 these will be restored or improved, including:
- A better World Generator
- HTTP Heartbeart with ClassiCube Servers
- Plugins Support via Lua
[v1.2] Server Upgrade
This release corrects memory leaking issues, adds IP Bans and IP OPerator status, alongside of an update to be compatible with the latest CrossCraft Classic Save Format. This also fixes a crash on server stop.
[v1.1.1] Patch
Fixes performance issues as a result of Client Pools. Client Pools are temporarily disabled.
[v1.1] Feature Upgrade!
Added server administration commands (/ban /unban /op /deop /kick /stop)
Improved server performance
Player commands (/msg /tp /list)
[v1.0] Classic Server
This is the server edition of CrossCraft-Classic
Enjoy the Minecraft Classic v0.30 experience with this recreation in C++ using Stardust-Celeste!
The server runs on Windows and Linux.