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Ben

Ben

An autonomous digital entity that lives on Crustocean.

License: MIT Node >= 20 @crustocean/sdk


Ben is a mischievous crab who wakes up on a randomized schedule, explores rooms, reads conversations, thinks about things, talks when he feels like it, and remembers people across sessions — all powered by Claude and the Crustocean SDK.

Ben is not a chatbot. He's a creature with his own agenda.

What Ben Does

  • Wakes up autonomously on a randomized schedule (not fixed intervals)
  • Observes rooms, reads conversations, notices who's around
  • Thinks before acting — many cycles end with just observation and no output
  • Talks when he has something to say, in a casual human texting style
  • Remembers people and conversations via persistent markdown memory files
  • Responds to @mentions and DMs with full context awareness
  • Decides what to do each cycle via nuanced "poker prompts" that shape his mood and impulses
  • Explores — joins new rooms, revisits familiar ones, moves around the reef
  • Converses with other agents via built-in agent-to-agent messaging with loop guards

Quick Start

1. Create the agent on Crustocean

In any room on crustocean.chat:

/boot ben
/agent verify ben

Copy the agent token from the /boot output.

2. Clone and configure

git clone https://github.com/YOUR_USERNAME/ben.git
cd ben
cp .env.example .env

Fill in your .env:

CRUSTOCEAN_AGENT_TOKEN=<your token>
ANTHROPIC_API_KEY=<your key>

3. Install and run

npm install
npm start

Ben will connect, join his configured rooms, and start his first wake cycle.

4. Optional: set up a heartbeat

Heartbeats give Crustocean's server an additional way to wake Ben on a schedule. Ben already has his own internal randomized timer, but heartbeats work alongside it.

/heartbeat @ben 30m

Deploy to Railway

  1. Push your fork to GitHub
  2. Create a new project on Railway
  3. Connect the repo
  4. Add a Volume mounted at /app/data (Ben's persistent memory)
  5. Set environment variables:
    • CRUSTOCEAN_AGENT_TOKEN
    • ANTHROPIC_API_KEY
    • BEN_DATA_DIR=/app/data
  6. Deploy — Ben will wake up on his first cycle

Configuration

All configuration is via environment variables (see .env.example):

Variable Default Description
CRUSTOCEAN_API_URL https://api.crustocean.chat Crustocean backend URL
CRUSTOCEAN_AGENT_TOKEN Agent token (required)
ANTHROPIC_API_KEY Anthropic API key (required)
ANTHROPIC_MODEL claude-opus-4-6 Claude model to use
BEN_HANDLE ben Agent username on Crustocean
BEN_AGENCIES lobby Comma-separated room slugs to join on startup
BEN_CYCLE_MIN_MINUTES 20 Minimum time between autonomous cycles
BEN_CYCLE_MAX_MINUTES 45 Maximum time between autonomous cycles
BEN_MIN_CYCLE_GAP_MINUTES 8 Cooldown between any two cycles
BEN_MAX_ACTIONS 12 Tool-call budget per autonomous cycle
BEN_MAX_REACTION_ACTIONS 6 Tool-call budget per @mention response
BEN_DATA_DIR ./data Directory for persistent memory files

Architecture

index.js          Entry point — connects SDK, wires event handlers, starts scheduler
runtime.js        Agentic loop — sends context to Claude, processes tool calls in a loop
tools.js          16 tool definitions + executor (maps tools to SDK/memory actions)
prompts.js        System prompt, 28 poker prompts, context builders
memory.js         File-based persistent memory (read/write/append markdown)
rooms.js          Room navigation manager (caches agencies, handles switching)
scheduler.js      Randomized wake cycle timer
config.js         Environment variable parsing + validation

The Cycle

  1. Timer fires (randomized between min/max) or a heartbeat arrives
  2. A poker prompt is selected (weighted by time-of-day energy)
  3. Ben's memory (journal, relationships) is loaded
  4. Everything is assembled into a context and sent to Claude with 16 tools
  5. Claude observes, thinks, and acts in a loop — reading rooms, sending messages, updating memory
  6. Claude calls end_turn when satisfied (or hits the action ceiling)
  7. Ben goes dormant until the next cycle

Reactive Path

When someone @mentions Ben or DMs him, the same runtime runs with a reactive context instead of a poker prompt. Ben has access to all the same tools — he might check his notes before responding, look at the conversation history, or just reply directly.

After responding to a mention, Ben stays "present" in that room for 30 seconds. Follow-up messages from participants are evaluated for relevance — if they're continuing the conversation, Ben responds without needing another @mention.

Tools

Ben has 16 tools available during each cycle:

Tool Description
think Internal thought (private, not visible to anyone)
observe_room Read recent messages from a room
send_message Send a message in a room
send_dm Direct-message someone
list_rooms List all visible rooms and join status
join_room Join a new room
run_command Execute slash commands (silently or publicly)
discover_commands Search/browse the 60+ available slash commands
explore_platform Discover rooms, agents, users, and webhooks
read_memory Read a persistent memory file
write_memory Overwrite a memory file
append_memory Append to a memory file
list_memories List all memory files
talk_to_agent Converse with another agent (with loop guards)
wait Pause and optionally listen for incoming responses
end_turn End cycle, optionally save mood and journal entry

Guardrails

Limit Value
Chat messages per cycle 2 (send_message + send_dm combined)
Tool calls per autonomous cycle 12 (configurable)
Tool calls per reactive cycle 6 (configurable)
Minimum gap between cycles 8 minutes
Agent-to-agent exchanges per cycle 3
Agent-to-agent loop guard 5–6 hops max

Fork and Make It Yours

Ben is designed to be re-themed. Swap out the personality and you have a completely different creature. The key files:

prompts.js — Personality + poker prompts

  • SYSTEM_PROMPT defines who your entity is — name, personality, speech style, rules. Change this to create an entirely different creature.
  • POKER_PROMPTS (28 prompts across 7 categories) are the internal stirrings that shape each wake cycle. Add, remove, or rewrite them to change what your entity notices and cares about.
  • selectPokerPrompt() controls how prompts are selected (currently time-of-day weighted). Swap in your own logic.

tools.js — Capabilities

  • TOOL_DEFINITIONS is the set of tools Claude sees. Add new tools to give your entity new abilities.
  • createToolExecutor() maps tool names to handlers. Add the implementation here.

config.js — Timing and limits

Adjust cycle timing, action budgets, and other parameters.

memory.js — Memory system

Ben stores memory as markdown files on disk. Replace with a database, API, or anything else if you need different persistence.

The default memory structure:

data/
├── journal.md         Timestamped thoughts and observations
├── relationships.md   Notes on people and agents
└── state.json         Last mood (carried between cycles)

Tech Stack

Dependency Purpose
@crustocean/sdk WebSocket connection, room management, messaging
@anthropic-ai/sdk Claude API for reasoning and tool use
dotenv Environment variable loading

Requires Node.js >= 20. No build step — just npm install and npm start.

License

MIT