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Added switch for applying DLSS NR before upscaling - #6

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sadbee166 wants to merge 2 commits into
Dagherbou:dlss-neural-renderingfrom
sadbee166:pre-upscaling-nr-switch
Open

Added switch for applying DLSS NR before upscaling#6
sadbee166 wants to merge 2 commits into
Dagherbou:dlss-neural-renderingfrom
sadbee166:pre-upscaling-nr-switch

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A cleaner "performance mode" replacement for model internal resolution, practically vibe coded. Does literally what title says.

Pros

Significantly suppresses halo on object outlines with model resolution<100% because NR no longer upscales
Framerate benefit from lower NR output resolution

Cons

Somewhat noticeable color/lighting changes compared to post upscaling mode
Loss of some fine texture detail
Fails with DLSS RR

Tested with Cyberpunk 2077, Forza Horizon 6, Helldivers 2.
Result: Pre-upscaling resolution scaling is incorrect on Forza, but functional in all three titles visually

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