Added switch for applying DLSS NR before upscaling - #6
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sadbee166 wants to merge 2 commits into
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A cleaner "performance mode" replacement for model internal resolution, practically vibe coded. Does literally what title says.
Pros
Significantly suppresses halo on object outlines with model resolution<100% because NR no longer upscales
Framerate benefit from lower NR output resolution
Cons
Somewhat noticeable color/lighting changes compared to post upscaling mode
Loss of some fine texture detail
Fails with DLSS RR
Tested with Cyberpunk 2077, Forza Horizon 6, Helldivers 2.
Result: Pre-upscaling resolution scaling is incorrect on Forza, but functional in all three titles visually