M2: scan loop - #2
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The first playable slice. Scanning a printed marker creates an anonymous
guest session, records the discovery, awards discovery XP once per animal,
detects level-ups, and celebrates.
API: play models (GuestSession, Scan, Discovery, XPEvent ledger, plus
QuestProgress/ChallengeAttempt for M3), X-Guest-Token authentication,
POST /zoos/{zoo}/sessions, GET+PATCH /me, POST /scan with the scan resolver
(unknown / wrong-zoo / inactive markers handled; repeat scans logged, no XP).
Session and scan admin views. 13 new tests (33 total).
Web: session bootstrap hook (single-flight creation, 401 recovery),
/s/[code] marker landing, Welcome with optional team name, Success sequence
(confetti, XP roll-up, fun fact, level-up card, next-mission CTA), Explorer
Profile, Choose Adventure list, in-app scanner (BarcodeDetector + manual
code entry), app shell with XP bar and bottom nav.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KAaivnLHszR4G5fsh1fpjg
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The first playable slice. Scanning a printed marker creates an anonymous guest session, records the discovery, awards discovery XP once per animal, detects level-ups, and celebrates.
API: play models (GuestSession, Scan, Discovery, XPEvent ledger, plus QuestProgress/ChallengeAttempt for M3), X-Guest-Token authentication, POST /zoos/{zoo}/sessions, GET+PATCH /me, POST /scan with the scan resolver (unknown / wrong-zoo / inactive markers handled; repeat scans logged, no XP). Session and scan admin views. 13 new tests (33 total).
Web: session bootstrap hook (single-flight creation, 401 recovery), /s/[code] marker landing, Welcome with optional team name, Success sequence (confetti, XP roll-up, fun fact, level-up card, next-mission CTA), Explorer Profile, Choose Adventure list, in-app scanner (BarcodeDetector + manual code entry), app shell with XP bar and bottom nav.
Claude-Session: https://claude.ai/code/session_01KAaivnLHszR4G5fsh1fpjg