Shinku is a 3D third-person sword RPG built in Godot 3.5.3, set in 15th-century Japan. The game follows Jin Riku, a samurai-style warrior navigating a historically grounded environment featuring stealth, combat, and mission-based objectives.
Shinku focuses on cinematic exploration and skill-based sword combat inspired by classic samurai action design. Players infiltrate a multi-story Japanese stronghold to complete objectives such as hostage rescue and document retrieval while engaging enemies using precise timing and strategy.
- Third-person sword combat system (attack, guard, deflection)
- Cinematic story-driven gameplay
- Historically inspired Japanese architecture
- Throwable shuriken mechanics (limited and reusable)
- Visual effects such as sparks during sword clashes
- Single-player offline experience
- Engine: Godot 3.5.3
- Language: GDScript
- Platform: PC
addons/ → Plugins and tools
characters/ → Player and character assets
scenes/ → Game environments and level scenes
player/ → Player controller and logic
project.godot → Main project configuration
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Install Godot 3.5.3
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Clone the repository:
git clone https://github.com/DeerajS2004/GODOT-GAME.git -
Open the project using Godot.
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Allow assets to reimport on first launch.
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Run the main scene.
This project is currently in development. Core mechanics, environments, and combat systems are being actively built and refined.
This project is for educational and personal development purposes. See the LICENSE file for details.
Deeraj S