You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
HDRP sample looks washed out: over-exposed fixed EV + ACES tonemapping (not a plugin colour bug) #18
samples/hdrp-singlepass-ui (Linear, HDRP, Unity 6000.4.0f1) looks washed out on the 3D panel: flat, low-contrast, desaturated crate under the HDRP sky.
It is NOT a plugin/runtime colour-format problem (A/B evidence, on hardware 2026-10-02)
3D scene unchanged: crate pixel (135,101,85) pre-fix vs (137,103,85) with #348 — atlas-capture pixels match within noise.
HUD (wsui overlay) got darker with #348 — i.e. #348 corrected the overlay path, as intended. The scene path was already correct.
So the washed-out look of the 3D scene is the sample's own HDRP tuning, not the pipeline. (Plugin's #191 noted a "washed-out" HDRP look as "an HDRP lighting/exposure issue" as well — this is that, pinned down.)
Cause: the sample's HDRP tuning
Exposure — the scene's global volume (Assets/CubeTest/Sky and Fog Settings.asset) overrides exposure to Fixed, 12.696 EV100, replacing the default profile's Automatic exposure. For a 100,000 lux sun at ~50° elevation that is ~1.6 stops over (worked below / in the PR): an 18% grey lit face lands at ~0.54 scene-linear instead of ~0.18.
Tonemapping — Assets/HDRPDefaultResources/DefaultSettingsVolumeProfile.asset has Tonemapping = ACES, which compresses and desaturates the over-exposed mids/highlights → flat and washed out.
Colour buffer is R11G11B10 (colorBufferFormat: 74 in HDRenderPipelineAsset.asset) — fine, not part of the problem, leave it.
Fix plan
Tonemapping ACES → Neutral.
Exposure: keep Fixed (deterministic, so atlas-capture A/Bs are reproducible) but derive the value from the scene's actual light (sun 100,000 lux, Lux unit) instead of 12.7.
Change nothing else (no lighting rebalance, no colour-space change).
Verification: Windows player build; panel check by eye + atlas capture.
Activity
fix(#18): HDRP sample washed out - Neutral tonemapping + physically d…