chore: bump the plugin pin to v2.19.2 in all four samples - #16
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All four samples now pin com.displayxr.unity at #upm/v2.19.2, which UPM resolves to 204c4457855ee81f2ac2329ef633dbc35489246d. Previous pin was #upm/v2.19.1 (77eaebf63b334fe6ddc94eb03ed30d9094441a8f). What the bump carries: - #322 - the engine_render_gated sidecar flag, emitted into Builds/Win64/<variant>/<variant>.displayxr.json by the build post-process. All four rebuilt players now carry "engine_render_gated": true. - #323 - overlay-aspect fixes. All four players were rebuilt from scratch with Unity 6000.4.0f1 in batchmode: zero error CS, Build Finished Result: Success, Exiting batchmode successfully now. The shipped displayxr_unity.dll is identical across all four builds (SHA256 6f27704cf6378bb7afbfd7a21699c8ca74f2a2621487e399066e7c7d1d95840c) and Authenticode-Valid, signed CN="Leia, Inc.". packages-lock.json is whatever Unity wrote during those builds, not a hand edit. Editor-generated churn in the OpenXR settings, ProjectSettings and HDRP global settings assets was line-ending-only or unrelated to the pin, and was discarded. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012co2j1fdmZ2AdEAp4Y3xpp
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Bumps com.displayxr.unity from #upm/v2.19.1 to the just-released #upm/v2.19.2
in all four samples, and rebuilds all four Win64 players against it.
What v2.19.2 carries
post-process now writes "engine_render_gated": true into
Builds/Win64/<variant>/<variant>.displayxr.json. Verified present in all
four rebuilt players.
Builds
All four rebuilt from scratch with Unity 6000.4.0f1 in batchmode. Every log
ends with "Build Finished, Result: Success." and "Exiting batchmode
successfully now!", with zero "error CS" lines.
Verification
SHA256 6f27704cf6378bb7afbfd7a21699c8ca74f2a2621487e399066e7c7d1d95840c,
Authenticode status Valid, signer CN="Leia, Inc.", O="Leia, Inc.".
#upm/v2.19.2, hash 204c4457855ee81f2ac2329ef633dbc35489246d.
No player was launched - this is a build-and-verify pass only.
Diff hygiene
packages-lock.json is whatever Unity wrote during the builds, not a hand
edit. The editor also touched the OpenXR settings, ProjectSettings/
GraphicsSettings and the HDRP global settings assets; those diffs were
line-ending-only or unrelated to the pin (an HDRP m_RuntimeSettings rid list
the editor repopulates), so they were discarded. Only the four manifest.json
and four packages-lock.json files are committed.
🤖 Generated with Claude Code
https://claude.ai/code/session_012co2j1fdmZ2AdEAp4Y3xpp