Hi, Thx for creating this port; raytracing was an excellent idea for WR64. My ModRetro M64 controller (bluetooth) was not working. I turns out this has something to do with the controller mapping file. I've let Claude fix this on the source so it is working for me. You want a PR?
This was the conclusion from Claude; maybe it helps:
RaceWave46 v1.0.0 never loads recompcontrollerdb.txt, and SDL 2.26.3 only reports controllers it holds a mapping for - so the M64 controller is
invisible to the game. SDL itself reads this environment variable while it initialises its controller subsystem and loads the mappings from the file.
Hi, Thx for creating this port; raytracing was an excellent idea for WR64. My ModRetro M64 controller (bluetooth) was not working. I turns out this has something to do with the controller mapping file. I've let Claude fix this on the source so it is working for me. You want a PR?
This was the conclusion from Claude; maybe it helps:
RaceWave46 v1.0.0 never loads recompcontrollerdb.txt, and SDL 2.26.3 only reports controllers it holds a mapping for - so the M64 controller is
invisible to the game. SDL itself reads this environment variable while it initialises its controller subsystem and loads the mappings from the file.