Falling sand simulation using Raylib and vcpkg for dependency management.
- CMake 3.21+
- C++20 compiler
- vcpkg (cloned to
../vcpkg/)
./build.shcmake -B build -S . -DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake
cmake --build build./build/sandstone- Basic sim
- Rewrite on better design pattern
- Hierarchy of elements
- Flyweight
- Solids
- Liquid
- Brush/sizes
- Main Application Class
- Better build system/dependency handler
- Basic Input handler
- Gases
- Density
- Basic text on UI
- Controls expanded
- Q and E to switch elements
- Scroll wheel to change brush size
- RMB as eraser
- Tab to switch between brush shapes (show this mode as text on screen)
- Data-driven approach
- XML loading like in live-world-engine
- Temperature
- Fire
- Friction
- (chance of movable_solid sliding down)
- Extremely basic UI
- Element chooser (from list)
- Brush visualization
- Particle System
- Rigid Body System
- Lazy Squares
- Chunking
- Camera
- Better water behavior (dispersion rate)
- No more raw pointers (complete refactor)