feat: project management and UI Enhancements - #17
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TODO: Remove that icon and generate a preview from the mesh
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Introduces a scalar constructor for `Vector4` to enable concise default initialization of color properties.
Recalculates the cascade frustum's bounding sphere in camera local space, then transforms its center to world space. This enhances stability and accuracy by directly bounding the relevant frustum split, avoiding intermediate world-space interpolations. It also tightens the orthogonal projection depth range for a better fit.
Switches from `strncpy` to `snprintf` for copying asset names into drag payload buffers. This ensures null-termination and prevents potential buffer overflows by correctly handling string truncation within the fixed-size buffer.
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…uild commit info Moves Core callback setup to dedicated methods (SetupCallbacks and SetupSceneCallbacks) to improve code organization. This enables automatic loading of the editor scene when a project is opened. Introduces robust cleanup for game objects, ensuring associated meshes are unloaded from the renderer when objects are deleted from the scene hierarchy. The short Git commit hash is now displayed in the application window title for easier build identification.
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feat: project management and UI Enhancements