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fa8a391
feat: FixedString struct created
PR3C14D0 Mar 2, 2026
f896f64
feat: MeshAsset struct created
PR3C14D0 Mar 2, 2026
80cbb10
feat: TextureAsset struct created
PR3C14D0 Mar 2, 2026
999b80c
feat: added nativefiledialog-extended
PR3C14D0 Mar 2, 2026
ca917ae
docs: updated README.md
PR3C14D0 Mar 2, 2026
21ce9ae
feat: changed imgui branch to imgui/docking
PR3C14D0 Mar 2, 2026
d23211c
feat: VulkanDescriptorSet::CreateFromExisting method created
PR3C14D0 Mar 2, 2026
ef58bb3
feat: VulkanDevice::CreateDescriptorSet overload created
PR3C14D0 Mar 2, 2026
04ef746
feat: created method for handling camera resizing
PR3C14D0 Mar 2, 2026
7fd062a
feat: imgui dock space window created
PR3C14D0 Mar 2, 2026
48422ee
feat: started AssetManager class
PR3C14D0 Mar 4, 2026
26b766a
feat: subpass dependencies implemented
PR3C14D0 Mar 4, 2026
cb7765a
feat: added subpass dependencies
PR3C14D0 Mar 4, 2026
c2c1d59
feat: created a map type alias
PR3C14D0 Mar 19, 2026
7323a95
feat: created pointer type aliases
PR3C14D0 Mar 20, 2026
d830e05
feat: Ref allowing being initialized as nullptr
PR3C14D0 Mar 20, 2026
4557b8d
feat: ProjectManager class started
PR3C14D0 Mar 24, 2026
488a539
fix: project tree orphan nodes solved
PR3C14D0 Mar 25, 2026
b07a635
feat: AssetBrowserState structure created
PR3C14D0 Mar 25, 2026
d976b54
feat: added nanosvg
PR3C14D0 Mar 25, 2026
db3613a
feat: nanosvg implementation
PR3C14D0 Mar 25, 2026
89af7a9
feat: Utils.h LoadSVG function created
PR3C14D0 Mar 25, 2026
9e43bf5
feat: increased shadow pass lambda value
PR3C14D0 Mar 25, 2026
18d33d4
feat: ImGuiImpl::ImageButton method created
PR3C14D0 Mar 25, 2026
192562e
refactor: improved deltaTime calculation
PR3C14D0 Mar 25, 2026
310a48f
feat: Folder icon header file created
PR3C14D0 Mar 25, 2026
0e38c0f
feat: ImGuIPass::ShowAssetBrowser method created
PR3C14D0 Mar 25, 2026
2eb86ba
feat: placeholder Mesh icon added
PR3C14D0 Mar 26, 2026
6242ab8
refactor: created the loadIcon lambda
PR3C14D0 Mar 26, 2026
67493bc
chore: decreased asset browser button size
PR3C14D0 Mar 26, 2026
52c5425
fix: moved ImGui::PopID out of ImageButton
PR3C14D0 Mar 26, 2026
27ef314
feat: ImGuiImpl::ImageButton changed button logic for double clicked
PR3C14D0 Mar 26, 2026
479a596
feat: cascade shadow maps perfection
PR3C14D0 Mar 27, 2026
11462ae
refactor: added this-> keyword
PR3C14D0 Mar 27, 2026
9cd75f5
feat: ProjectTree::FindAssetInNode method created
PR3C14D0 Mar 28, 2026
7fa3a0f
feat: AssetVersion structure created
PR3C14D0 Mar 28, 2026
172b8e5
feat: AssetVersion::Serialize and Deserialize methods created
PR3C14D0 Mar 30, 2026
26c3f40
docs: enhanced scenemanager documentation
PR3C14D0 Mar 31, 2026
a64f7f2
feat: created a Byte type alias
PR3C14D0 May 11, 2026
c3407bb
refactor: changed MeshAsset buffer type to a Vector<Byte>
PR3C14D0 May 11, 2026
b8b2d81
feat: GPUFormat now inherits from uint32_t
PR3C14D0 May 11, 2026
ece3902
refactor: refactored MeshAsset for supporting the new AssetVersion st…
PR3C14D0 May 11, 2026
df11efa
refactor: started using an AssetHandle structure for handling assets
PR3C14D0 May 11, 2026
998b01c
feat: added SCENE asset type
PR3C14D0 May 11, 2026
08626fc
feat: started GameObjectAsset structure
PR3C14D0 May 11, 2026
a6c8439
feat: added nlohmann/json
PR3C14D0 May 11, 2026
6c64920
feat: Project namespace created with Asset structure inside
PR3C14D0 May 12, 2026
74748db
refactor: changed ProjectManager for opening json files instead of pi…
PR3C14D0 May 12, 2026
612356c
feat: HashMap alias created
PR3C14D0 May 12, 2026
6eb5564
feat: s_assetVersions HashMap initialized
PR3C14D0 May 12, 2026
b272883
feat: Scene::GetName method created
PR3C14D0 May 15, 2026
358d17c
feat: Mesh::GetFilePath method created
PR3C14D0 May 15, 2026
01e0640
refactor: shaders now located at ${BIN_DIR}/shaders
PR3C14D0 May 15, 2026
651bda2
feat: added Scene icon
PR3C14D0 May 17, 2026
0d79916
feat: started SceneAsset structure
PR3C14D0 May 17, 2026
defb36a
feat: added SceneAsset to AssetVariant
PR3C14D0 May 17, 2026
68a4c9c
refactor: MeshAsset now supports Sub-Meshes
PR3C14D0 May 17, 2026
def7d1e
feat: ProjectManager::ProjectManager method created
PR3C14D0 May 17, 2026
b37a189
fix: issues in ProjectTree::FindAssetInNode method
PR3C14D0 May 17, 2026
f17042f
feat: Vector4 structure created
PR3C14D0 May 18, 2026
3351684
feat: MaterialAsset structure created
PR3C14D0 May 18, 2026
8efdd91
feat: added MaterialAsset as a AssetVariant
PR3C14D0 May 18, 2026
85e62ce
fix: added Vector4 default constructors to allow being trivially copy…
PR3C14D0 May 18, 2026
2f69c01
feat: added the bCompressed boolean to TextureAssetHeader struct
PR3C14D0 May 18, 2026
75499d5
feat: added NONE to EMaterialFlags
PR3C14D0 May 18, 2026
d90ce17
feat: Texture icon created
PR3C14D0 May 18, 2026
4be8a1b
feat: Material icon created
PR3C14D0 May 18, 2026
27e55db
feat: manual ImageButton implementation for drag and drop
PR3C14D0 May 18, 2026
1da5a2c
feat: Refactor AssetManager for generic asset types and core saving
PR3C14D0 May 27, 2026
4a39a0f
refactor: Update ProjectManager to use generic asset registration
PR3C14D0 May 27, 2026
631ce40
feat: Implement scene serialization
PR3C14D0 May 27, 2026
279695c
feat: Integrate editor scene saving functionality
PR3C14D0 May 27, 2026
fae08ca
feat: Implement drag and drop for assets and external files
PR3C14D0 May 27, 2026
f29e501
fix: Adjust sample scene object transformation
PR3C14D0 May 27, 2026
32e9451
chore: Bump minor version to 2
PR3C14D0 May 27, 2026
0be2ed8
docs: Document parameters for DeferredRenderer::Init
PR3C14D0 May 28, 2026
51fe9ec
feat: Ensure robust mesh asset serialization and path retrieval
PR3C14D0 May 29, 2026
13bbd57
feat: Add support for GLSL shader macro definitions
PR3C14D0 Jun 1, 2026
7eb41f8
chore: Remove unused include from CullingPass
PR3C14D0 Jun 1, 2026
d4aa66c
feat: material system
PR3C14D0 Jun 3, 2026
747a422
feat: FixedString struct created
PR3C14D0 Mar 2, 2026
a3aef63
feat: MeshAsset struct created
PR3C14D0 Mar 2, 2026
c1aabe4
feat: TextureAsset struct created
PR3C14D0 Mar 2, 2026
1ed12a9
feat: added nativefiledialog-extended
PR3C14D0 Mar 2, 2026
06a7ef5
docs: updated README.md
PR3C14D0 Mar 2, 2026
5571bdd
feat: changed imgui branch to imgui/docking
PR3C14D0 Mar 2, 2026
1c70963
feat: VulkanDescriptorSet::CreateFromExisting method created
PR3C14D0 Mar 2, 2026
86bfbc4
feat: VulkanDevice::CreateDescriptorSet overload created
PR3C14D0 Mar 2, 2026
05dccbd
feat: created method for handling camera resizing
PR3C14D0 Mar 2, 2026
b220aff
feat: imgui dock space window created
PR3C14D0 Mar 2, 2026
c2f1576
feat: started AssetManager class
PR3C14D0 Mar 4, 2026
200bd73
feat: subpass dependencies implemented
PR3C14D0 Mar 4, 2026
783f939
feat: added subpass dependencies
PR3C14D0 Mar 4, 2026
d5bfed5
feat: created a map type alias
PR3C14D0 Mar 19, 2026
b7c1d72
feat: created pointer type aliases
PR3C14D0 Mar 20, 2026
acb38ba
feat: Ref allowing being initialized as nullptr
PR3C14D0 Mar 20, 2026
51708f1
feat: ProjectManager class started
PR3C14D0 Mar 24, 2026
c57fe6c
fix: project tree orphan nodes solved
PR3C14D0 Mar 25, 2026
477adc4
feat: AssetBrowserState structure created
PR3C14D0 Mar 25, 2026
97cf216
feat: added nanosvg
PR3C14D0 Mar 25, 2026
5ca4470
feat: nanosvg implementation
PR3C14D0 Mar 25, 2026
b08dcbf
feat: Utils.h LoadSVG function created
PR3C14D0 Mar 25, 2026
62f6b52
feat: increased shadow pass lambda value
PR3C14D0 Mar 25, 2026
4f01a25
feat: ImGuiImpl::ImageButton method created
PR3C14D0 Mar 25, 2026
003fed1
refactor: improved deltaTime calculation
PR3C14D0 Mar 25, 2026
00627dc
feat: Folder icon header file created
PR3C14D0 Mar 25, 2026
07cc47c
feat: ImGuIPass::ShowAssetBrowser method created
PR3C14D0 Mar 25, 2026
df21a16
feat: placeholder Mesh icon added
PR3C14D0 Mar 26, 2026
bc0ed45
refactor: created the loadIcon lambda
PR3C14D0 Mar 26, 2026
18996d5
chore: decreased asset browser button size
PR3C14D0 Mar 26, 2026
457debb
fix: moved ImGui::PopID out of ImageButton
PR3C14D0 Mar 26, 2026
11571b3
feat: ImGuiImpl::ImageButton changed button logic for double clicked
PR3C14D0 Mar 26, 2026
a5d2908
feat: cascade shadow maps perfection
PR3C14D0 Mar 27, 2026
dce33ca
refactor: added this-> keyword
PR3C14D0 Mar 27, 2026
be983a3
feat: ProjectTree::FindAssetInNode method created
PR3C14D0 Mar 28, 2026
40fd637
feat: AssetVersion structure created
PR3C14D0 Mar 28, 2026
1abb11a
feat: AssetVersion::Serialize and Deserialize methods created
PR3C14D0 Mar 30, 2026
4cd2d12
docs: enhanced scenemanager documentation
PR3C14D0 Mar 31, 2026
8f7bb62
feat: created a Byte type alias
PR3C14D0 May 11, 2026
eb69eed
refactor: changed MeshAsset buffer type to a Vector<Byte>
PR3C14D0 May 11, 2026
b642939
feat: GPUFormat now inherits from uint32_t
PR3C14D0 May 11, 2026
8b4edb8
refactor: refactored MeshAsset for supporting the new AssetVersion st…
PR3C14D0 May 11, 2026
133255f
refactor: started using an AssetHandle structure for handling assets
PR3C14D0 May 11, 2026
d8ec241
feat: added SCENE asset type
PR3C14D0 May 11, 2026
b87d635
feat: started GameObjectAsset structure
PR3C14D0 May 11, 2026
7c791e4
feat: added nlohmann/json
PR3C14D0 May 11, 2026
4cd51af
feat: Project namespace created with Asset structure inside
PR3C14D0 May 12, 2026
95cd74f
refactor: changed ProjectManager for opening json files instead of pi…
PR3C14D0 May 12, 2026
5df7fd7
feat: HashMap alias created
PR3C14D0 May 12, 2026
b63cbec
feat: s_assetVersions HashMap initialized
PR3C14D0 May 12, 2026
92d3802
feat: Scene::GetName method created
PR3C14D0 May 15, 2026
b3dde5f
feat: Mesh::GetFilePath method created
PR3C14D0 May 15, 2026
ed0032e
refactor: shaders now located at ${BIN_DIR}/shaders
PR3C14D0 May 15, 2026
50fdc0b
feat: added Scene icon
PR3C14D0 May 17, 2026
1aaa736
feat: started SceneAsset structure
PR3C14D0 May 17, 2026
3b7c7a9
feat: added SceneAsset to AssetVariant
PR3C14D0 May 17, 2026
b5c5a46
refactor: MeshAsset now supports Sub-Meshes
PR3C14D0 May 17, 2026
22091fe
feat: ProjectManager::ProjectManager method created
PR3C14D0 May 17, 2026
9836ca4
fix: issues in ProjectTree::FindAssetInNode method
PR3C14D0 May 17, 2026
4cde67d
feat: Vector4 structure created
PR3C14D0 May 18, 2026
18b446f
feat: MaterialAsset structure created
PR3C14D0 May 18, 2026
5812541
feat: added MaterialAsset as a AssetVariant
PR3C14D0 May 18, 2026
c2fc7a2
fix: added Vector4 default constructors to allow being trivially copy…
PR3C14D0 May 18, 2026
a8b4e89
feat: added the bCompressed boolean to TextureAssetHeader struct
PR3C14D0 May 18, 2026
6c6fcb5
feat: added NONE to EMaterialFlags
PR3C14D0 May 18, 2026
ab31639
feat: Texture icon created
PR3C14D0 May 18, 2026
5a3d007
feat: Material icon created
PR3C14D0 May 18, 2026
aebc218
feat: manual ImageButton implementation for drag and drop
PR3C14D0 May 18, 2026
ec17f09
feat: Refactor AssetManager for generic asset types and core saving
PR3C14D0 May 27, 2026
72c956f
refactor: Update ProjectManager to use generic asset registration
PR3C14D0 May 27, 2026
9a79464
feat: Implement scene serialization
PR3C14D0 May 27, 2026
3872c99
feat: Integrate editor scene saving functionality
PR3C14D0 May 27, 2026
b92340a
feat: Implement drag and drop for assets and external files
PR3C14D0 May 27, 2026
f5d5180
fix: Adjust sample scene object transformation
PR3C14D0 May 27, 2026
27e0401
chore: Bump minor version to 2
PR3C14D0 May 27, 2026
a7cfbb3
docs: Document parameters for DeferredRenderer::Init
PR3C14D0 May 28, 2026
94a87e6
feat: Ensure robust mesh asset serialization and path retrieval
PR3C14D0 May 29, 2026
253b284
feat: Add support for GLSL shader macro definitions
PR3C14D0 Jun 1, 2026
842bbf5
chore: Remove unused include from CullingPass
PR3C14D0 Jun 1, 2026
f1cd71f
feat: material system
PR3C14D0 Jun 3, 2026
b2237f0
Merge remote-tracking branch 'origin/feat/project-management' into fe…
PR3C14D0 Jun 4, 2026
4b912bd
refactor: using Aetherion RHI for single time command buffers
PR3C14D0 Jun 6, 2026
e25f548
Merge remote-tracking branch 'origin/feat/project-management' into fe…
PR3C14D0 Jun 6, 2026
6854b92
fix(renderer): resolve vulkan initialization bugs and dynamic device …
PR3C14D0 Jun 6, 2026
7ae3316
fix(renderer): correct typo in sampler anisotropy flag name
PR3C14D0 Jun 9, 2026
9330ccc
feat(renderer): implement Disney Diffuse BRDF for PBR lighting
PR3C14D0 Jun 13, 2026
5e7fa52
feat(scene): implement hierarchical scene structure
PR3C14D0 Jun 14, 2026
ca2410c
feat(core): add equality operators to Ref
PR3C14D0 Jun 14, 2026
819fc29
feat(scene): initialize hierarchy and refactor camera management
PR3C14D0 Jun 14, 2026
95b7533
feat(project): Default-initialize ProjectTree node ID to unassigned s…
PR3C14D0 Jun 14, 2026
a5347a3
feat(renderer): Optimize texture uploads and enhance thread safety
PR3C14D0 Jun 15, 2026
719ad74
feat(renderer): default-initialize material albedo and emissive colors
PR3C14D0 Jun 15, 2026
2d7822d
feat(core): initialize SceneManager instance
PR3C14D0 Jun 15, 2026
18784f5
feat(renderer): improve cascaded shadow map frustum calculation
PR3C14D0 Jun 15, 2026
f073b64
refactor(core): explicitly cast ThreadPool thread count
PR3C14D0 Jun 15, 2026
ed00957
fix(core): remove hierarchy node from parent's children list
PR3C14D0 Jun 15, 2026
94092cf
fix(imgui): Safely copy asset names with snprintf
PR3C14D0 Jun 15, 2026
a909e1e
feat: SceneManager::SetCurrentScene method created
PR3C14D0 Aug 4, 2026
a4b4676
feat: GameObjectAsset::HasComponent helper member function created
PR3C14D0 Aug 5, 2026
edcd6d9
feat: Implement project scene loading, object deletion cleanup, and b…
PR3C14D0 Aug 8, 2026
2458dd3
feat: GameObject::SetupFromAsset method created
PR3C14D0 Aug 8, 2026
78eb22d
refactor: typos on comments corrected
PR3C14D0 Aug 8, 2026
3370fe8
feat: MegaBuffer::Free method created and added ability to use free s…
PR3C14D0 Aug 8, 2026
0e77b81
chore: ShadowPass early return if 0 batches
PR3C14D0 Aug 8, 2026
10f829f
refactor: use objName instead of calling GetName per object on Scene:…
PR3C14D0 Aug 8, 2026
1c6f1d1
feat: Scene::DeleteObject method created
PR3C14D0 Aug 8, 2026
63492ab
feat: added methods for Scene class to start and update hierarchy
PR3C14D0 Aug 8, 2026
7466662
feat: Scene::SetupFromAsset method created
PR3C14D0 Aug 8, 2026
6c33ec6
feat: Scene::[OnNodeDeleted] callback
PR3C14D0 Aug 8, 2026
809979e
feat: SceneCollector now collects objects from the Scene hierarchy
PR3C14D0 Aug 8, 2026
1d2479b
chore: early-return on deferred renderer if no batches added
PR3C14D0 Aug 8, 2026
cacada0
feat: DeferredRenderer::UnloadMesh method created
PR3C14D0 Aug 8, 2026
98b5662
refactor: replaced strncpy by snprintf on FixedString
PR3C14D0 Aug 8, 2026
cfce9cd
feat: ProjectManager::GetProjectDir method created
PR3C14D0 Aug 8, 2026
4700114
refactor: cleanup of dummy gameobject initalization at SceneManager
PR3C14D0 Aug 8, 2026
99455e3
fix(asset-manager): asset manager can now read scene type assets
PR3C14D0 Aug 8, 2026
894eea4
feat: ImGuiPass::DrawHierarchyNode method created and added the usage…
PR3C14D0 Aug 8, 2026
a39b1a5
fix(project-manager): Prevent infinite loop in ProjectTree::MoveAsset
PR3C14D0 Aug 10, 2026
f06a40b
refactor(rendering): Mark overridden methods in BentNormalPass with '…
PR3C14D0 Aug 10, 2026
9c92af1
fix(rendering): Correct D3D11 enum and block unsupported render APIs
PR3C14D0 Aug 10, 2026
f79e3f9
refactor: moved all the engine source files to Engine folder
PR3C14D0 Aug 11, 2026
403237d
Merge branch 'master' into feat/project-management
Copilot Aug 11, 2026
a081859
Revert "Merge branch 'master' into feat/project-management"
Copilot Aug 11, 2026
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11 changes: 3 additions & 8 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,15 +1,10 @@
# CMakeList.txt: archivo del proyecto de CMake de nivel superior, establezca la configuración global
# e incluya los subproyectos aquí.
#
cmake_minimum_required (VERSION 3.8)

# Habilite Recarga activa para los compiladores de MSVC si se admiten.
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
cmake_policy(SET CMP0141 NEW)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
endif()

project ("Aetherion")

# Incluya los subproyectos.
add_subdirectory ("src")
add_subdirectory ("Engine")
1 change: 1 addition & 0 deletions Engine/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
add_subdirectory ("src")
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Expand Up @@ -7,12 +7,12 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

add_library(${CMAKE_PROJECT_NAME} SHARED
${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../imgui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../imgui_demo.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../imgui_draw.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../imgui_tables.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../imgui_widgets.cpp
main.cpp
../../imgui.cpp
../../imgui_demo.cpp
../../imgui_draw.cpp
../../imgui_tables.cpp
../../imgui_widgets.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../backends/imgui_impl_android.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../backends/imgui_impl_opengl3.cpp
${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c
Expand All @@ -27,8 +27,8 @@ target_compile_definitions(${CMAKE_PROJECT_NAME} PRIVATE
)

target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/../..
${CMAKE_CURRENT_SOURCE_DIR}/../../backends
../..
../../backends
${ANDROID_NDK}/sources/android/native_app_glue
)

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Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL)
include_directories(${GLFW_DIR}/include)

# Dear ImGui
set(IMGUI_DIR ../../)
set(IMGUI_DIR ../..)
include_directories(${IMGUI_DIR} ${IMGUI_DIR}/backends ..)

# Libraries
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Expand Up @@ -35,7 +35,7 @@ endif()
set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17

# Dear ImGui
set(IMGUI_DIR ../../)
set(IMGUI_DIR ../..)

set(IMGUI_EXAMPLE_SOURCE_FILES
# Example code
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Expand Up @@ -35,7 +35,7 @@ endif()
set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17

# Dear ImGui
set(IMGUI_DIR ../../)
set(IMGUI_DIR ../..)

# ImGui example commons source files
set(IMGUI_EXAMPLE_SOURCE_FILES
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Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ endif()
set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17

# Dear ImGui
set(IMGUI_DIR ../../)
set(IMGUI_DIR ../..)

# ImGui example commons source files
set(IMGUI_EXAMPLE_SOURCE_FILES
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Expand Up @@ -4210,7 +4210,7 @@ static int STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const cha
#define IMSTB_TEXTEDIT_memmove memmove
#include "imstb_textedit.h"

// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
{
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Expand Up @@ -74,9 +74,16 @@ Core::Init() {
case ERenderBackend::VULKAN:
#ifdef RENDERER_USE_VULKAN
this->m_renderer = VulkanRenderer::CreateShared().As<Renderer>();
break;
#else
Logger::Error("Core::Init: Vulkan not available in this build");
#endif
case ERenderBackend::D3D11:
case ERenderBackend::D3D12:
case ERenderBackend::METAL:
case ERenderBackend::OPENGL:
Logger::Error("Core::Init: Using non-implemented graphics APIs");
return;
}

/* Create renderer */
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