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Instead of a nearby bee check, BeeBrickBlockEntity should have a bee "attached" to it, and instead perform the check based on if the attached bee has moved to a different hive, died, does not exist, or is out of range.
Instead of a nearby bee check, BeeBrickBlockEntity should have a bee "attached" to it, and instead perform the check based on if the attached bee has moved to a different hive, died, does not exist, or is out of range.
Just an idea.