Add player replay prototype harness - #54
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What changed
Adds a client-side replay prototype under
test-resources/replay-prototypeto validate the replay concept before moving capture/playback into native C++.The harness:
Test commands
/replayrec/replaystop/replayplay [startSeconds]/replaypause/replayresume/replayseek <seconds>/replaydebug/replayclearScope
This is deliberately the first working validation harness: on-foot/local-player only, no vehicles, persistence, network upload, surrounding entity capture or anti-cheat scoring yet. If control-driven playback proves stable across FPS changes, the recorder/ring buffer can move into the native client layer while keeping a small Lua-facing control API.
Validation
Reviewed the branch diff against
masterand kept the change isolated to a new test resource. GitHub Actions/build results are intentionally not awaited for this prototype.