Skip to content

fix: 修复音频概率0的说明#18

Merged
BAKAOLC merged 1 commit into
mainfrom
develop
Nov 22, 2025
Merged

fix: 修复音频概率0的说明#18
BAKAOLC merged 1 commit into
mainfrom
develop

Conversation

@BAKAOLC
Copy link
Copy Markdown
Collaborator

@BAKAOLC BAKAOLC commented Nov 22, 2025

修复了README中关于音频概率0的错误说明。根据代码逻辑,当概率为0时应该始终不播放,而不是始终播放。

Copilot AI review requested due to automatic review settings November 22, 2025 01:10
@BAKAOLC BAKAOLC merged commit 594d6ab into main Nov 22, 2025
5 checks passed
Copy link
Copy Markdown

Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull request overview

This PR fixes an error in both the Chinese and English README files regarding the behavior of the SoundTagPlayChance configuration. The original documentation incorrectly stated that when the probability is 0 or not configured, the sound always plays. Based on the code logic at ModelHandler.cs:1118, the correct behavior is:

  • If not configured: always plays (default behavior)
  • If probability is 0: never plays

Key Changes

  • Separated the documentation for unconfigured probability and zero probability into two distinct bullet points
  • Corrected the behavior description for probability = 0 from "always plays" to "never plays"

Reviewed changes

Copilot reviewed 2 out of 2 changed files in this pull request and generated no comments.

File Description
README.md Fixed Chinese documentation to correctly describe that probability 0 means never play
README_EN.md Fixed English documentation to correctly describe that probability 0 means never play

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants