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feat: 新增 ModelSoundStopTrigger 组件用于停止音效播放 #19
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61 changes: 61 additions & 0 deletions
61
DuckovCustomModel.Core/MonoBehaviours/Animators/ModelSoundStopTrigger.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,61 @@ | ||
| using System; | ||
| using UnityEngine; | ||
|
|
||
| namespace DuckovCustomModel.Core.MonoBehaviours.Animators | ||
| { | ||
| public class ModelSoundStopTrigger : StateMachineBehaviour | ||
| { | ||
| [Tooltip("If true, stop all playing sounds. If false, stop the sound specified by eventName.")] | ||
| public bool stopAllSounds; | ||
|
|
||
| [Tooltip( | ||
| "If true, use built-in event name directly (e.g., 'idle') without 'CustomModelSoundTrigger:' prefix. " + | ||
| "WARNING: Only use this for built-in event names like 'idle'. For custom triggers, leave this false.")] | ||
| public bool useBuiltInEventName; | ||
|
|
||
| [Tooltip("Event name of the sound to stop. If empty, a default name will be used (same as ModelSoundTrigger).")] | ||
| public string eventName = string.Empty; | ||
|
|
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| [Tooltip("If true, stop the sound when entering this state. If false, stop when exiting.")] | ||
| public bool stopOnEnter = true; | ||
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| public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | ||
| { | ||
| if (stopOnEnter) TriggerStopSound(stopAllSounds, useBuiltInEventName, eventName, animator); | ||
| } | ||
|
|
||
| public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | ||
| { | ||
| if (!stopOnEnter) TriggerStopSound(stopAllSounds, useBuiltInEventName, eventName, animator); | ||
| } | ||
|
|
||
| private static void TriggerStopSound(bool stopAll, bool useBuiltIn, string eventName, Animator animator) | ||
| { | ||
| if (stopAll) | ||
| { | ||
| OnSoundStopTriggered?.Invoke(string.Empty, animator); | ||
| } | ||
| else if (useBuiltIn) | ||
| { | ||
| if (string.IsNullOrWhiteSpace(eventName)) | ||
| { | ||
| Debug.LogWarning("ModelSoundStopTrigger: useBuiltInEventName is true but eventName is empty. " + | ||
| "Please specify a built-in event name (e.g., 'idle')."); | ||
| return; | ||
| } | ||
|
|
||
| OnSoundStopTriggered?.Invoke(eventName, animator); | ||
| } | ||
| else | ||
| { | ||
| var targetEvent = string.IsNullOrWhiteSpace(eventName) | ||
| ? "CustomModelSoundTrigger" | ||
| : eventName; | ||
| var finalEventName = $"CustomModelSoundTrigger:{targetEvent}"; | ||
| OnSoundStopTriggered?.Invoke(finalEventName, animator); | ||
| } | ||
| } | ||
|
|
||
| public static event Action<string, Animator>? OnSoundStopTriggered; | ||
| } | ||
| } |
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