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Graphical glitches #130

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Description

@burning-berk

Is there an existing issue for this?

  • I have searched the existing issues

Affected Build(s)

77

Description of Issue

Lines across the entire map that follows the camera (possibly an light issue)

Image

Might be bacause of the intel gpu (look at system config)

Expected Behavior

No lines

Reproduction Steps

Possibly because of the intel gpu

Log File

Doesn't give a log.

System Configuration

CPU:Intel(R) Core(TM) Ultra 7 256V (2.20 GHz)
GPU/Driver:Intel(R) Arc(TM) 140V GPU (8GB) (128 MB)
RAM:16GB
OS: Windows 11

Activity

  1. added
    deferredNot a priority at this point in time. Might revisit at a later point.
    INTELIntel device issue
    on Oct 31, 2026
  2. kraibse commented on Oct 31, 2026

    @kraibse
    Collaborator

    That's some intense visual artifacts you have there. We are going to have to defer this issue until we've found someone from our testers that have an intel GPU and can help with development if necessary.

  3. DavidinCT commented on Oct 31, 2026

    @DavidinCT

    2. That's some intense visual artifacts you have there. We are going to have to defer this issue until we've found someone from our testers that have an intel GPU and can help with development if necessary.

    I have a Intel i9 14900k with a RTX4070 I get graphic glitches, nothing like this but, trees and other content flicker on and off in #79, it's a but worse than past builds, I would have to install and test past builds to be 100%...

  4. burning-berk commented on Oct 31, 2026

    @burning-berk
    Author

    That's some intense visual artifacts you have there. We are going to have to defer this issue until we've found someone from our testers that have an intel GPU and can help with development if necessary.

    Here is a vid (the dw its not a crash I pressed alt+f4)
    edit: github is giving me an error whilst uploading the video so I am gonna send the youtube link.

    here https://youtu.be/zkq0Uiv7CxY

  5. snowstormxd commented on Oct 31, 2026

    @snowstormxd
    Contributor

    3. > 2. That's some intense visual artifacts you have there. We are going to have to defer this issue until we've found someone from our testers that have an intel GPU and can help with development if necessary.

    I have a Intel i9 14900k with a RTX4070 I get graphic glitches, nothing like this but, trees and other content flicker on and off in [#79](https://github.com/Djihads80/Eglantine/pull/79), it's a but worse than past builds, I would have to install and test past builds to be 100%...
    

    @DavidinCT I used to have issues like this but now it runs perfectly, I recommend you use the following settings: Vulkan, 1x resolution, GPU Mode: Fast, asynchronous shaders on, ASTC recompression: BC3, VRAM usage conservative, reactive flushing off, VSync FIFO Relaxed

  6. burning-berk commented on Oct 31, 2026

    @burning-berk
    Author

    @kraibse I was able to manually generate a log using the cli verison and cmd (this is the exact point that the visuals load and the 1 segment that contains the error) (I seperated it with spaces so its easyer to see) Edit: (I removed ">" because it made some stuff dissapear)

    [ 123.235951] Kernel.SVC <Warning core\hle\kernel\svc\svc_info.cpp:93:GetInfo: (STUBBED) Switch 2 InfoType 31 (remote memory size), returning 0
    [ 123.236172] Kernel.SVC <Warning core\hle\kernel\svc\svc_info.cpp:97:GetInfo: (STUBBED) Switch 2 InfoType 32 (remote memory used), returning 0
    [ 123.496182] Render.Vulkan <Info video_core\renderer_vulkan\vk_pipeline_cache.cpp:1006:ReportRuntimePipeline: Graphics pipeline built on the GPU thread in 7.6 ms
    [ 123.496380] Render.Vulkan <Info video_core\renderer_vulkan\vk_pipeline_cache.cpp:1010:ReportRuntimePipeline: Runtime pipelines in the last 10 s: 2 built, 5255.2 ms on the GPU thread

    [ 123.973909] HW.Memory <Error .\core/device_memory_manager.inc:519:operator (): Unmapped Device ReadBlock @ 0x00000159f81000 (start address = 0x00000159f7e000, size = 16384)
    [ 123.974130] HW.Memory <Error .\core/device_memory_manager.inc:519:operator (): Unmapped Device ReadBlock @ 0x00000159f83000 (start address = 0x00000159f83000, size = 4096)
    [ 124.113060] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093140 value 0x5 at its release (now 0x4)
    [ 124.220852] HW.GPU <Error video_core\shader_cache.cpp:107:RefreshStages: Rejected program 0x114c474d00 is bound to stage 1: header 000c0481 00000000 00000000 00000000 ff000000, slot 00000011 00000000 00000000 00000013 00000000 00000011 4c474d00 00000007 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
    [ 124.221297] HW.GPU video_core\shader_cache.cpp:125:RefreshStages: Native graphics shader rejected: Native shader at 0x114c474d00, instruction 0x0: unsupported native opcode [op 923 ff007923 00000000 00007800 000e2800]

    [ 124.221414] HW.GPU <Warning video_core\renderer_vulkan\vk_rasterizer.cpp:271:operator (): Draw skipped (no pipeline): vs=0x114c474d00 ps=0x114c474b00 rt0=0x8101e02000 192x90
    [ 125.795571] HW.GPU <Info video_core\texture_cache\image_info.cpp:129:ImageInfo: 3D TIC 56f6b20058d24908 0007010000600021 801f001fe900001f 0000000003000000: 32x32x32 block_depth 4 levels 1
    [ 129.371503] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093040 value 0x5 at its release (now 0x4)
    [ 129.990651] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093140 value 0x5 at its release (now 0x4)
    [ 129.995187] Service <Info .\core/hle/service/nx2_gsv.h:1071:PresentClientBuffer: nx2:vi2 229 present #1800 token=0x84b3e728 slot=1329808896 image=3
    [ 129.995379] Service <Info .\core/hle/service/nx2_gsv.h:1208:WaitForFrame: nx2:vi2 present #1800 fence (1, 8939) now 8939, waited 0 us
    [ 129.995482] Service <Info .\core/hle/service/nx2_gsv.h:1123:PresentClientBuffer: nx2:vi2 last 600 presents: frame 107534 us (max 38386572, 30 over 100 ms), blocked on the GPU fence 303 us (max 110028), composite 17 us, vblank pacing 4104 us
    [ 130.046229] HW.GPU <Info .\video_core/texture_cache/texture_cache.h:272:TickFrame: Texture cache: device memory 4147 MiB (expected 6313 MiB, critical 7337 MiB), 2383 images 9007 MiB
    [ 130.046577] Render.Vulkan <Info video_core\vulkan_common\vulkan_memory_allocator.cpp:516:LogMemoryStatistics: VMA heap 0: usage 4530 MiB of budget 8361 MiB, VMA blocks 4256 MiB
    [ 130.046673] HW.GPU <Info .\video_core/texture_cache/texture_cache.h:296:TickFrame: Texture cache last 600 frames: created 2151 images, deleted 213 (collector 60, 0 costly, 57 downloaded), 0 async decodes, ASTC 924 opaque / 492 alpha
    [ 130.046772] HW.GPU <Info .\video_core/texture_cache/texture_cache.h:298:TickFrame: Texture cache last 600 frames: 2150 uploads from guest memory, 1023 MiB (largest 95 MiB, 3 by layer)
    [ 130.047745] HW.GPU <Info .\video_core/buffer_cache/buffer_cache.h:115:TickFrame: Buffer cache: 685 buffers 223 MiB; largest (33947648, 4065525760), (17104896, 6176047104), (13697024, 33682554880), (13434880, 33718206464), (11862016, 33657782272), (10747904, 6201409536)
    [ 130.973218] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093040 value 0x5 at its release (now 0x4)
    [ 131.614367] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093140 value 0x5 at its release (now 0x4)
    [ 131.722621] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093140 value 0x5 at its release (now 0x4)
    [ 134.052697] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093140 value 0x5 at its release (now 0x4)
    [ 134.612519] Render.Vulkan <Info video_core\renderer_vulkan\vk_pipeline_cache.cpp:1006:ReportRuntimePipeline: Compute pipeline built on the GPU thread in 19.4 ms
    [ 134.612715] Render.Vulkan <Info video_core\renderer_vulkan\vk_pipeline_cache.cpp:1010:ReportRuntimePipeline: Runtime pipelines in the last 10 s: 1 built, 19.4 ms on the GPU thread
    [ 136.545950] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093140 value 0x5 at its release (now 0x4)
    [ 137.440027] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093140 value 0x5 at its release (now 0x4)
    [ 138.070682] HW.GPU <Info video_core\engines\puller.cpp:90:CanResumeAcquire: Channel 1 met semaphore 0x21f6093140 value 0x5 at its release (now 0x4)

  7. crystalfreeze2k18-ctrl commented on Nov 1, 2026

    @crystalfreeze2k18-ctrl

    ah same device.. I hope you guys can fix those issues

  8. Bryan1168 commented on Nov 2, 2026

    @Bryan1168

    I have an Intel Arc B580 DGPU and get this exact issue on both of the emulators that are being widely used right now. I don't have time tonight but sometime within the next few days I'll try generating some logs and troubleshooting further on both Windows 11 + Linux Mint.

  9. DavidinCT commented on Nov 2, 2026

    @DavidinCT

    5. > 3. > 2. That's some intense visual artifacts you have there. We are going to have to defer this issue until we've found someone from our testers that have an intel GPU and can help with development if necessary.
    > > I have a Intel i9 14900k with a RTX4070 I get graphic glitches, nothing like this but, trees and other content flicker on and off in [#79](https://github.com/Djihads80/Eglantine/pull/79), it's a but worse than past builds, I would have to install and test past builds to be 100%... >

    [@DavidinCT](https://github.com/DavidinCT) I used to have issues like this but now it runs perfectly, I recommend you use the following settings: Vulkan, 1x resolution, GPU Mode: Fast, asynchronous shaders on, ASTC recompression: BC3, VRAM usage conservative, reactive flushing off, VSync FIFO Relaxed
    

    I used this over the weekend, and it did make a difference but, getting lower FPS now. This should be fixed for this game in the emulator itself.

  10. LexiBigCheese commented on Nov 2, 2026

    @LexiBigCheese

    defo not fixed on b580 here

  11. burning-berk commented on Nov 3, 2026

    @burning-berk
    Author

    9. > 5. > 3. > 2. That's some intense visual artifacts you have there. We are going to have to defer this issue until we've found someone from our testers that have an intel GPU and can help with development if necessary.
    > > > I have a Intel i9 14900k with a RTX4070 I get graphic glitches, nothing like this but, trees and other content flicker on and off in [#79](https://github.com/Djihads80/Eglantine/pull/79), it's a but worse than past builds, I would have to install and test past builds to be 100%... >
    > > [@DavidinCT](https://github.com/DavidinCT) I used to have issues like this but now it runs perfectly, I recommend you use the following settings: Vulkan, 1x resolution, GPU Mode: Fast, asynchronous shaders on, ASTC recompression: BC3, VRAM usage conservative, reactive flushing off, VSync FIFO Relaxed >

    I used this over the weekend, and it did make a difference but, getting lower FPS now. This should be fixed for this game in the emulator itself.
    

    FPS is not the issue 😭.

  12. ah- commented on Nov 4, 2026

    @ah-
    Contributor

    I had the same thing on Linux, and turns out this was just a flag that was set. Maybe try something similar to https://github.com/Djihads80/Eglantine/pull/469/changes and just do supports_conditional_barriers = True.

  13. burning-berk commented on Nov 4, 2026

    @burning-berk
    Author

    I had the same thing on Linux, and turns out this was just a flag that was set. Maybe try something similar to https://github.com/Djihads80/Eglantine/pull/469/changes and just do supports_conditional_barriers = True.

    Oh my god was it that simple‽‽

  14. notyeodan-collab commented on Nov 5, 2026

    @notyeodan-collab

    I am having the same issue on arc b580 ryzen 7 5600x burning_berk did you find the fix for windows 11?

  15. burning-berk commented on Nov 5, 2026

    @burning-berk
    Author

    I am having the same issue on arc b580 ryzen 7 5600x burning_berk did you find the fix for windows 11?

    #541 here

  16. notyeodan-collab commented on Nov 5, 2026

    @notyeodan-collab

    Apologies I cannot see the before photo and it mentions black sections was it something like this?

    Also how would I go about implementing this fix into my current build?

    20261105_155716.jpg

  17. burning-berk commented on Nov 6, 2026

    @burning-berk
    Author

    Apologies I cannot see the before photo and it mentions black sections was it something like this?

    Also how would I go about implementing this fix into my current build?

    20261105_155716.jpg

    those lines are alot worse in some GPUs and it makes it so bright sometimes that the game is unplayable (you are unable to see what is infront of you in bright areas)
    if you want I can send a video

  18. notyeodan-collab commented on Nov 6, 2026

    @notyeodan-collab

    Please do much appreciated

  19. burning-berk commented on Nov 6, 2026

    @burning-berk
    Author

    Please do much appreciated
    https://streamable.com/7av75x

  20. notyeodan-collab commented on Nov 6, 2026

    @notyeodan-collab

    did you fix this or is it still ongoing as im still having the same problem but i am not on my steam, deck

  21. burning-berk commented on Nov 7, 2026

    @burning-berk
    Author

    did you fix this or is it still ongoing as im still having the same problem but i am not on my steam, deck

    #541

  22. notyeodan-collab commented on Nov 7, 2026

    @notyeodan-collab

    I cannot find the file for the updated build/folder can you send it my way?

  23. burning-berk commented on Nov 8, 2026

    @burning-berk
    Author

    I cannot find the file for the updated build/folder can you send it my way?

    https://github.com/burning-berk/fixforlineswin11/tree/nx2

  24. notyeodan-collab commented on Nov 8, 2026

    @notyeodan-collab

    Thank you I will try this later hopefully I can be rid of these glitches

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