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27 changes: 27 additions & 0 deletions EllesmereUINameplates/EllesmereUINameplates.lua
Original file line number Diff line number Diff line change
Expand Up @@ -139,6 +139,7 @@ function ns._appendDisplayPresetKeys(t)
end

local defaults = {
arenaNumberNames = "none",
absorbStyle = "blizzard",
absorbCleanAlpha = 30,
absorbColor = { r = 1, g = 1, b = 1 },
Expand Down Expand Up @@ -6952,6 +6953,32 @@ function NameplateFrame:UpdateName()
el = el and GetTextSlot(el) or "enemyName"
local name = UnitName(unit)
if type(name) == "string" then
if p and p.arenaNumberNames and p.arenaNumberNames ~= "none" then
local _, instanceType = IsInInstance()
if instanceType == "arena" then
for i = 1, 3 do
local aUnit = "arena" .. i
local isMatch = UnitIsUnit(unit, aUnit)
if not isMatch then
local ok, match = pcall(function() return name and name == UnitName(aUnit) end)
isMatch = ok and match
end

if isMatch then
local safeName = UnitName(aUnit) or "Unknown"
if p.arenaNumberNames == "full" then
name = tostring(i)
elseif p.arenaNumberNames == "prefix" then
name = tostring(i) .. " " .. safeName
elseif p.arenaNumberNames == "postfix" then
name = safeName .. " " .. tostring(i)
end
break
end
end
end
end

ns.SetNameElementText(self.name, el, name, unit)
if p and p.nameRaidMarkerEnabled == true then self:RefreshNamePosition(true) end
end
Expand Down
45 changes: 28 additions & 17 deletions EllesmereUIOptions/EUI_Nameplates_Options.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4164,24 +4164,35 @@ initFrame:SetScript("OnEvent", function(self)
if ns.ApplyOOCPlates then ns.ApplyOOCPlates() end
end }); y = y - h

-- Row 6 (Blood Death Knight only): Hide Copies of Blood Plague. The row
-- is not built at all for anyone else -- the setting only affects a
-- debuff Blood spec applies.
do
local _, classFile = UnitClass("player")
local specIdx = GetSpecialization and GetSpecialization()
local specID = specIdx and GetSpecializationInfo(specIdx)
if classFile == "DEATHKNIGHT" and specID == 250 then
_, h = W:DualRow(parent, y,
{ type="toggle", text="Hide Copies of Blood Plague",
tooltip="Shows a single Blood Plague debuff on enemy nameplates instead of one per copy (Blood Boil from weapon copies).",
getValue=function() return DBVal("hideBloodPlagueCopies") ~= false end,
setValue=function(v)
DB().hideBloodPlagueCopies = v
if ns.NPC_ReloadAll then ns.NPC_ReloadAll() end
end },
{ type="label", text="" }); y = y - h
-- Row 6: Class-specific options and Arena Number Names
local arenaConfig = {
type="dropdown", text="Arena Number Names",
tooltip="Changes how enemy names are displayed in arenas based on their arena target number (e.g., arena1, arena2).",
values={ none="Disabled", full="Full Replacement (1, 2, 3)", prefix="Prefix (1 Name)", postfix="Postfix (Name 1)" },
order={ "none", "full", "prefix", "postfix" },
getValue=function() return DBVal("arenaNumberNames") or "none" end,
setValue=function(v)
DB().arenaNumberNames = v
if ns.RefreshAllSettings then ns.RefreshAllSettings() end
UpdatePreview()
end
}

local _, classFile = UnitClass("player")
local specIdx = GetSpecialization and GetSpecialization()
local specID = specIdx and GetSpecializationInfo(specIdx)
if classFile == "DEATHKNIGHT" and specID == 250 then
_, h = W:DualRow(parent, y,
{ type="toggle", text="Hide Copies of Blood Plague",
tooltip="Shows a single Blood Plague debuff on enemy nameplates instead of one per copy (Blood Boil from weapon copies).",
getValue=function() return DBVal("hideBloodPlagueCopies") ~= false end,
setValue=function(v)
DB().hideBloodPlagueCopies = v
if ns.NPC_ReloadAll then ns.NPC_ReloadAll() end
end },
arenaConfig); y = y - h
else
_, h = W:DualRow(parent, y, arenaConfig, { type="label", text="" }); y = y - h
end

return math.abs(y)
Expand Down