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Also for the time being the ffmpeg files being built already in the directories is probably the smarter way to go with it until we just make a repo for ffmpeg at some point |
I would rather use CMake's importing features to automatically download the ffmpeg files so we don't have to deal with a 155k diff. |
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That's going to be the annoying part. Last time I built it. It took like 3-5 mins 💀 |
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If you want I can go make a repo with the built files and we can try to go from there |
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Update: I'll be trying to get ffmpeg to build and cache along side the build process instead of having all the files in the lib folder |
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I think it's good now lol |
the lib we use for discord does not support linux the way its used at the moment. I basically just made a function that makes the game load without the discord lib so it can load lol
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I'll likely finish the pr on Saturday or Sunday. |
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| #if FFMPEG_AVAILABLE |
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VideoStream's stubbing should take place in video.cpp, not video.h.
| // Created by Jaydenz on 9/4/2025. | ||
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| #include "video.h" No newline at end of file |
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Implementation details for VideoStream should be in the source file, not the header file.
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| #include "settings.h" | ||
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| namespace Encore::RhythmEngine { |
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Why is this in Encore::RhythmEngine?
Adds basic features for video backgrounds. You have to have a file called video.mp4 in the song folder for it to detect at the moment. I'll be adding video_start_time as well later on. Also added Hud Position Setting for the older score display "don't know if we still using it or not but yea"