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3 changes: 2 additions & 1 deletion src/SUMMARY.md
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- [Bomber](design/masks/crew/bomber.md)
- [Cannibal](design/masks/crew/cannibal.md)
- [Coveter](design/masks/crew/coveter.md)
- [Crewmember](design/masks/crew/crewmember.md)
- [Enthraller](design/masks/crew/enthraller.md)
- [Fruit Vendor](design/masks/crew/fruit-vendor.md)
- [Glutton](design/masks/crew/glutton.md)
Expand Down Expand Up @@ -128,4 +129,4 @@
- [Polymath](design/removed/polymath.md)
- [Sacrifice](design/removed/sacrifice.md)
- [Spy](design/removed/spy.md)
- [Wildcards](design/removed/wildcards.md)
- [Wildcards](design/removed/wildcards.md)
31 changes: 31 additions & 0 deletions src/design/masks/crew/crewmember.md
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# Crewmember

{{#template ../../../templates/implemented.md }}

> **Name:** Crewmember
>
> **Troupe:** [Crew](../crew.md)
>
> **Archetypes:** Dud
>
> **Description:** Serve as the platonic ideal of the crew.
>
> **Objectives:** None.
>
> **Masquerade notes:** Should be assigned with increasing frequency as player population goes up.
>
> *I'm the crewmember. What do you mean I'm "fake claiming?" What does that even mean??*

## Concept
The crewmember is the baseline member of the crew troupe and serves as a default mask for the game.

## Abilities
The crewmember has no special abilities.

## Gameplay
As a baseline role, the crewmember is the most "safe" to other players but is simultaneously the easiest mask to pretend to be.
Since there is almost certainly a crewmember at any population level, pretending to be one is almost certainly a safe claim that cannot be immediately disproven.

As a game piece, the mask highlights the best element of the crew troupe: ambiguity.
There's no clear way to sus out what a crewmember really is, so they become a constant question mark.
Are they really who they say they are, or are they just a traitor lying low?
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