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299 changes: 299 additions & 0 deletions Basic Geometry/geometry.cpp
Original file line number Diff line number Diff line change
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#include <iostream>
#include <vector>
#include <cmath>
#include <cassert>

using namespace std;

double INF = 1e100;
double EPS = 1e-12;

struct PT {
double x, y;
PT() {}
PT(double x, double y) : x(x), y(y) {}
PT(const PT &p) : x(p.x), y(p.y) {}
PT operator + (const PT &p) const { return PT(x + p.x, y + p.y); }
PT operator - (const PT &p) const { return PT(x - p.x, y - p.y); }
PT operator * (double c) const { return PT(x * c, y * c ); }
PT operator / (double c) const { return PT(x / c, y / c ); }
};

double dot(PT p, PT q) { return p.x * q.x + p.y * q.y; }
double dist2(PT p, PT q) { return dot(p - q, p - q); }
double cross(PT p, PT q) { return p.x * q.y - p.y * q.x; }
ostream &operator<<(ostream &os, const PT &p) {
os << "(" << p.x << "," << p.y << ")";
}

// rotate a point CCW or CW around the origin
PT RotateCCW90(PT p) { return PT(-p.y, p.x); }
PT RotateCW90(PT p) { return PT(p.y, -p.x); }
PT RotateCCW(PT p, double t) {
return PT(p.x * cos(t) - p.y * sin(t), p.x * sin(t) + p.y * cos(t));
}

// project point c onto line through a and b
// assuming a != b
PT ProjectPointLine(PT a, PT b, PT c) {
return a + (b - a) * dot(c - a, b - a) / dot(b - a, b - a);
}

// project point c onto line segment through a and b
PT ProjectPointSegment(PT a, PT b, PT c) {
double r = dot(b - a, b - a);
if (fabs(r) < EPS) return a;
r = dot(c - a, b - a) / r;
if (r < 0) return a;
if (r > 1) return b;
return a + (b - a) * r;
}

// compute distance from c to segment between a and b
double DistancePointSegment(PT a, PT b, PT c) {
return sqrt(dist2(c, ProjectPointSegment(a, b, c)));
}

// compute distance between point (x,y,z) and plane ax+by+cz=d
double DistancePointPlane(double x, double y, double z,
double a, double b, double c, double d)
{
return fabs(a * x + b * y + c * z - d) / sqrt(a * a + b * b + c * c);
}

// determine if lines from a to b and c to d are parallel or collinear
bool LinesParallel(PT a, PT b, PT c, PT d) {
return fabs(cross(b - a, c - d)) < EPS;
}

bool LinesCollinear(PT a, PT b, PT c, PT d) {
return LinesParallel(a, b, c, d)
&& fabs(cross(a - b, a - c)) < EPS
&& fabs(cross(c - d, c - a)) < EPS;
}

// determine if line segment from a to b intersects with
// line segment from c to d
bool SegmentsIntersect(PT a, PT b, PT c, PT d) {
if (LinesCollinear(a, b, c, d)) {
if (dist2(a, c) < EPS || dist2(a, d) < EPS ||
dist2(b, c) < EPS || dist2(b, d) < EPS) return true;
if (dot(c - a, c - b) > 0 && dot(d - a, d - b) > 0 && dot(c - b, d - b) > 0)
return false;
return true;
}
if (cross(d - a, b - a) * cross(c - a, b - a) > 0) return false;
if (cross(a - c, d - c) * cross(b - c, d - c) > 0) return false;
return true;
}

// compute intersection of line passing through a and b
// with line passing through c and d, assuming that unique
// intersection exists; for segment intersection, check if
// segments intersect first
PT ComputeLineIntersection(PT a, PT b, PT c, PT d) {
b = b - a; d = c - d; c = c - a;
assert(dot(b, b) > EPS && dot(d, d) > EPS);
return a + b * cross(c, d) / cross(b, d);
}

// compute center of circle given three points
PT ComputeCircleCenter(PT a, PT b, PT c) {
b = (a + b) / 2;
c = (a + c) / 2;
return ComputeLineIntersection(b, b + RotateCW90(a - b), c, c + RotateCW90(a - c));
}

// determine if point is in a possibly non-convex polygon (by William
// Randolph Franklin); returns 1 for strictly interior points, 0 for
// strictly exterior points, and 0 or 1 for the remaining points.
// Note that it is possible to convert this into an *exact* test using
// integer arithmetic by taking care of the division appropriately
// (making sure to deal with signs properly) and then by writing exact
// tests for checking point on polygon boundary
bool PointInPolygon(const vector<PT> &p, PT q) {
bool c = 0;
for (int i = 0; i < p.size(); i++) {
int j = (i + 1) % p.size();
if ((p[i].y <= q.y && q.y < p[j].y ||
p[j].y <= q.y && q.y < p[i].y) &&
q.x < p[i].x + (p[j].x - p[i].x) * (q.y - p[i].y) / (p[j].y - p[i].y))
c = !c;
}
return c;
}

// determine if point is on the boundary of a polygon
bool PointOnPolygon(const vector<PT> &p, PT q) {
for (int i = 0; i < p.size(); i++)
if (dist2(ProjectPointSegment(p[i], p[(i + 1) % p.size()], q), q) < EPS)
return true;
return false;
}

// compute intersection of line through points a and b with
// circle centered at c with radius r > 0
vector<PT> CircleLineIntersection(PT a, PT b, PT c, double r) {
vector<PT> ret;
b = b - a;
a = a - c;
double A = dot(b, b);
double B = dot(a, b);
double C = dot(a, a) - r * r;
double D = B * B - A * C;
if (D < -EPS) return ret;
ret.push_back(c + a + b * (-B + sqrt(D + EPS)) / A);
if (D > EPS)
ret.push_back(c + a + b * (-B - sqrt(D)) / A);
return ret;
}

// compute intersection of circle centered at a with radius r
// with circle centered at b with radius R
vector<PT> CircleCircleIntersection(PT a, PT b, double r, double R) {
vector<PT> ret;
double d = sqrt(dist2(a, b));
if (d > r + R || d + min(r, R) < max(r, R)) return ret;
double x = (d * d - R * R + r * r) / (2 * d);
double y = sqrt(r * r - x * x);
PT v = (b - a) / d;
ret.push_back(a + v * x + RotateCCW90(v)*y);
if (y > 0)
ret.push_back(a + v * x - RotateCCW90(v)*y);
return ret;
}

// This code computes the area or centroid of a (possibly nonconvex)
// polygon, assuming that the coordinates are listed in a clockwise or
// counterclockwise fashion. Note that the centroid is often known as
// the "center of gravity" or "center of mass".
double ComputeSignedArea(const vector<PT> &p) {
double area = 0;
for (int i = 0; i < p.size(); i++) {
int j = (i + 1) % p.size();
area += p[i].x * p[j].y - p[j].x * p[i].y;
}
return area / 2.0;
}

double ComputeArea(const vector<PT> &p) {
return fabs(ComputeSignedArea(p));
}

PT ComputeCentroid(const vector<PT> &p) {
PT c(0, 0);
double scale = 6.0 * ComputeSignedArea(p);
for (int i = 0; i < p.size(); i++) {
int j = (i + 1) % p.size();
c = c + (p[i] + p[j]) * (p[i].x * p[j].y - p[j].x * p[i].y);
}
return c / scale;
}

// tests whether or not a given polygon (in CW or CCW order) is simple
bool IsSimple(const vector<PT> &p) {
for (int i = 0; i < p.size(); i++) {
for (int k = i + 1; k < p.size(); k++) {
int j = (i + 1) % p.size();
int l = (k + 1) % p.size();
if (i == l || j == k) continue;
if (SegmentsIntersect(p[i], p[j], p[k], p[l]))
return false;
}
}
return true;
}

int main() {

// expected: (-5,2)
cerr << RotateCCW90(PT(2, 5)) << endl;

// expected: (5,-2)
cerr << RotateCW90(PT(2, 5)) << endl;

// expected: (-5,2)
cerr << RotateCCW(PT(2, 5), M_PI / 2) << endl;

// expected: (5,2)
cerr << ProjectPointLine(PT(-5, -2), PT(10, 4), PT(3, 7)) << endl;

// expected: (5,2) (7.5,3) (2.5,1)
cerr << ProjectPointSegment(PT(-5, -2), PT(10, 4), PT(3, 7)) << " "
<< ProjectPointSegment(PT(7.5, 3), PT(10, 4), PT(3, 7)) << " "
<< ProjectPointSegment(PT(-5, -2), PT(2.5, 1), PT(3, 7)) << endl;

// expected: 6.78903
cerr << DistancePointPlane(4, -4, 3, 2, -2, 5, -8) << endl;

// expected: 1 0 1
cerr << LinesParallel(PT(1, 1), PT(3, 5), PT(2, 1), PT(4, 5)) << " "
<< LinesParallel(PT(1, 1), PT(3, 5), PT(2, 0), PT(4, 5)) << " "
<< LinesParallel(PT(1, 1), PT(3, 5), PT(5, 9), PT(7, 13)) << endl;

// expected: 0 0 1
cerr << LinesCollinear(PT(1, 1), PT(3, 5), PT(2, 1), PT(4, 5)) << " "
<< LinesCollinear(PT(1, 1), PT(3, 5), PT(2, 0), PT(4, 5)) << " "
<< LinesCollinear(PT(1, 1), PT(3, 5), PT(5, 9), PT(7, 13)) << endl;

// expected: 1 1 1 0
cerr << SegmentsIntersect(PT(0, 0), PT(2, 4), PT(3, 1), PT(-1, 3)) << " "
<< SegmentsIntersect(PT(0, 0), PT(2, 4), PT(4, 3), PT(0, 5)) << " "
<< SegmentsIntersect(PT(0, 0), PT(2, 4), PT(2, -1), PT(-2, 1)) << " "
<< SegmentsIntersect(PT(0, 0), PT(2, 4), PT(5, 5), PT(1, 7)) << endl;

// expected: (1,2)
cerr << ComputeLineIntersection(PT(0, 0), PT(2, 4), PT(3, 1), PT(-1, 3)) << endl;

// expected: (1,1)
cerr << ComputeCircleCenter(PT(-3, 4), PT(6, 1), PT(4, 5)) << endl;

vector<PT> v;
v.push_back(PT(0, 0));
v.push_back(PT(5, 0));
v.push_back(PT(5, 5));
v.push_back(PT(0, 5));

// expected: 1 1 1 0 0
cerr << PointInPolygon(v, PT(2, 2)) << " "
<< PointInPolygon(v, PT(2, 0)) << " "
<< PointInPolygon(v, PT(0, 2)) << " "
<< PointInPolygon(v, PT(5, 2)) << " "
<< PointInPolygon(v, PT(2, 5)) << endl;

// expected: 0 1 1 1 1
cerr << PointOnPolygon(v, PT(2, 2)) << " "
<< PointOnPolygon(v, PT(2, 0)) << " "
<< PointOnPolygon(v, PT(0, 2)) << " "
<< PointOnPolygon(v, PT(5, 2)) << " "
<< PointOnPolygon(v, PT(2, 5)) << endl;

// expected: (1,6)
// (5,4) (4,5)
// blank line
// (4,5) (5,4)
// blank line
// (4,5) (5,4)
vector<PT> u = CircleLineIntersection(PT(0, 6), PT(2, 6), PT(1, 1), 5);
for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl;
u = CircleLineIntersection(PT(0, 9), PT(9, 0), PT(1, 1), 5);
for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl;
u = CircleCircleIntersection(PT(1, 1), PT(10, 10), 5, 5);
for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl;
u = CircleCircleIntersection(PT(1, 1), PT(8, 8), 5, 5);
for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl;
u = CircleCircleIntersection(PT(1, 1), PT(4.5, 4.5), 10, sqrt(2.0) / 2.0);
for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl;
u = CircleCircleIntersection(PT(1, 1), PT(4.5, 4.5), 5, sqrt(2.0) / 2.0);
for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl;

// area should be 5.0
// centroid should be (1.1666666, 1.166666)
PT pa[] = { PT(0, 0), PT(5, 0), PT(1, 1), PT(0, 5) };
vector<PT> p(pa, pa + 4);
PT c = ComputeCentroid(p);
cerr << "Area: " << ComputeArea(p) << endl;
cerr << "Centroid: " << c << endl;

return 0;
}
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