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smallington edited this page Jun 24, 2026
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3 revisions
Welcome to the gx2gl wiki! A translation layer over the Wii U's GX2 API to support desktop OpenGL.
This wiki covers the technical details, implementation progress, and setup guides for the project. Here, you'll find info here on how the translation layer works, how to run tests, and where we currently stand with feature implementation.
Important
gx2gl is not production ready (Yet)! The goal is to bring OpenGL 3.3 core behavior on to the Wii U, but gx2gl will not advertise a Khronos GL version until mandatory systems are actually implemented.