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97 changes: 96 additions & 1 deletion script.js
Original file line number Diff line number Diff line change
Expand Up @@ -62,10 +62,29 @@ hitCanvas.width = 50;
hitCanvas.height = 50;
const hitCtx = hitCanvas.getContext("2d", { willReadFrequently: true });

/* ================================
ADVANCED PARALLAX BACKGROUND

let skyTime = 0;

let clouds = [
{ x: 50, y: 80, size: 40 },
{ x: 200, y: 120, size: 35 },
{ x: 350, y: 60, size: 45 }
];

let mountains = [
{ x: 0, height: 180 },
{ x: 200, height: 150 },
{ x: 400, height: 170 }
];

const CLOUD_SPEED = 0.3;
const MOUNTAIN_SPEED = 0.15;
// Game variables

/* ===============================
GAME VARIABLES
=================================*/

let bird = {
x: 50,
Expand Down Expand Up @@ -349,6 +368,12 @@ isGameOver = true;

}

// Draw frame
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawAdvancedBackground();
drawBird();
drawPipes();

/* ===============================
DRAW FRAME
Expand Down Expand Up @@ -539,6 +564,76 @@ bird.velocity = FLAP;
}

}
function drawSky() {

let gradient = ctx.createLinearGradient(0, 0, 0, canvas.height);

if (score < 10) {
gradient.addColorStop(0, "#87CEEB");
gradient.addColorStop(1, "#B0E0E6");
}
else if (score < 20) {
gradient.addColorStop(0, "#FFB347");
gradient.addColorStop(1, "#FF7F50");
}
else {
gradient.addColorStop(0, "#0B132B");
gradient.addColorStop(1, "#1C2541");
}

ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
function drawClouds() {

ctx.fillStyle = "rgba(255,255,255,0.9)";

clouds.forEach(cloud => {

cloud.x -= CLOUD_SPEED;

if (cloud.x < -60) {
cloud.x = canvas.width + Math.random() * 50;
cloud.y = 40 + Math.random() * 120;
}

ctx.beginPath();
ctx.arc(cloud.x, cloud.y, cloud.size, 0, Math.PI * 2);
ctx.arc(cloud.x + cloud.size * 0.8, cloud.y + 5, cloud.size * 0.7, 0, Math.PI * 2);
ctx.arc(cloud.x - cloud.size * 0.8, cloud.y + 5, cloud.size * 0.7, 0, Math.PI * 2);
ctx.fill();
});

}
function drawMountains() {

ctx.fillStyle = "#556B2F";

mountains.forEach(m => {

m.x -= MOUNTAIN_SPEED;

if (m.x < -200) {
m.x = canvas.width;
}

ctx.beginPath();
ctx.moveTo(m.x, canvas.height);
ctx.lineTo(m.x + 100, canvas.height - m.height);
ctx.lineTo(m.x + 200, canvas.height);
ctx.closePath();
ctx.fill();
});

}
function drawAdvancedBackground() {

drawSky();
drawClouds();
drawMountains();

}



/* ===============================
Expand Down