Open
Conversation
Member
|
Why not use engine input interface for WinRT instead? It does support mouse (if was not, it was bug in new engine, but it is fixed already) |
Contributor
Author
I have tried but SDL can't restrict the cursor in the window. |
Member
|
Why not fix it on engine side? |
Member
|
https://github.com/FWGS/xash3d-fwgs/blob/master/engine/client/input.c#L200 |
|
pull request #470 on the engine has some mouse reworks in progress |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.